文档管理中心
API参考图形引擎服务AndroidConstant-values

Constant-values

com.huawei.hms.scene.engine.iphysics.utils.BodyInfo

展开

Qualifier and Type

Constant Field

Value

public static final int

DYNAMIC_BODY

2

public static final int

KINEMATIC_BODY

1

public static final int

STATIC_BODY

0

com.huawei.hms.scene.engine.iphysics.utils.ParticleGroupInfo.ParticleFlag

展开

Qualifier and Type

Constant Field

Value

public static final int

MIX_COLOR

8

public static final int

VISCOUS

2

public static final int

WATER

1

com.huawei.hms.scene.engine.iphysics.utils.ParticleGroupInfo.ParticleGroupFlag

展开

Qualifier and Type

Constant Field

Value

public static final int

DEFAULT

1

com.huawei.hms.scene.math.Matrix3

展开

Qualifier and Type

Constant Field

Value

public static final Matrix3

IDENTITY

Matrix3(new float[]{ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f })

public static final Matrix3

ZERO

Matrix3(new float[]{ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f })

com.huawei.hms.scene.math.Matrix4

展开

Qualifier and Type

Constant Field

Value

public static final Matrix4

IDENTITY

Matrix4(new float[]{ 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f })

public static final Matrix4

ZERO

Matrix4(new float[]{ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f })

com.huawei.hms.scene.math.Quaternion

展开

Qualifier and Type

Constant Field

Value

public static final Quaternion

IDENTITY

Quaternion(1.0f, 0.0f, 0.0f, 0.0f)

public static final Quaternion

ZERO

Quaternion(0.0f, 0.0f, 0.0f, 0.0f)

com.huawei.hms.scene.math.Vector2

展开

Qualifier and Type

Constant Field

Value

public static final Vector2

ONE

Vector2(1.0f, 1.0f)

public static final Vector2

ZERO

Vector2(0.0f, 0.0f)

com.huawei.hms.scene.math.Vector3

展开

Qualifier and Type

Constant Field

Value

public static final Vector3

BACK

Vector3(0.0f, 0.0f, 1.0f)

public static final Vector3

DOWN

Vector3(0.0f, -1.0f, 0.0f)

public static final Vector3

FORWARD

Vector3(0.0f, 0.0f, -1.0f)

public static final Vector3

LEFT

Vector3(-1.0f, 0.0f, 0.0f)

public static final Vector3

ONE

Vector3(1.0f, 1.0f, 1.0f)

public static final Vector3

RIGHT

Vector3(1.0f, 0.0f, 0.0f)

public static final Vector3

UP

Vector3(0.0f, 1.0f, 0.0f)

public static final Vector3

ZERO

Vector3(0.0f, 0.0f, 0.0f)

com.huawei.hms.scene.math.Vector4

展开

Qualifier and Type

Constant Field

Value

public static final Vector4

ONE

Vector4(1.0f, 1.0f, 1.0f, 1.0f)

public static final Vector4

ZERO

Vector4(0.0f, 0.0f, 0.0f, 0.0f)

com.huawei.hms.scene.math.SceneKitFluid.Property

展开

Qualifier and Type

Constant Field

Value

public static SceneKitFluid.Property

DEFAULT

SceneKitFluid.Property()

com.huawei.hms.scene.sdk.render.BlendFunc

展开

Qualifier and Type

Constant Field

Value

public static final BlendFunc

ZERO

BlendFunc(0)

public static final BlendFunc

ONE

BlendFunc(1)

public static final BlendFunc

SRC_COLOR

BlendFunc(2)

public static final BlendFunc

ONE_MINUS_SRC_COLOR

BlendFunc(3)

public static final BlendFunc

DST_COLOR

BlendFunc(4)

public static final BlendFunc

ONE_MINUS_DST_COLOR

BlendFunc(5)

public static final BlendFunc

SRC_ALPHA

BlendFunc(6)

public static final BlendFunc

ONE_MINUS_SRC_ALPHA

BlendFunc(7)

public static final BlendFunc

DST_ALPHA

BlendFunc(8)

public static final BlendFunc

ONE_MINUS_DST_ALPHA

BlendFunc(9)

com.huawei.hms.scene.math.SceneKit.Property

展开

Qualifier and Type

Constant Field

Value

public static SceneKit.Property

DEFAULT

SceneKit.Property()

com.huawei.hms.scene.sdk.render.model.Time

展开

Qualifier and Type

Constant Field

Value

public static final Time

ZERO

Time(0)

在 API参考 中进行搜索
请输入您想要搜索的关键词