# 构建自定义组件

ArkUI开发框架在NDK接口提供了自定义UI组件的能力，这些能力包括自定义测算，自定义布局和自定义绘制。开发者通过注册相关自定义回调事件接入ArkUI开发框架的布局渲染流程，这些事件需要使用[registerNodeCustomEvent](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#registernodecustomevent)来进行声明，并通过[addNodeCustomEventReceiver](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#addnodecustomeventreceiver)函数添加组件自定义事件的监听器，在该监听器的回调函数中处理相关自定义测算，自定义布局和自定义绘制逻辑。  
![](https://media:201786024571789819)  
* 自定义组件事件注册需要[addNodeCustomEventReceiver](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#addnodecustomeventreceiver)声明监听器注册和[registerNodeCustomEvent](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#registernodecustomevent)声明需要的自定义事件类型，监听器只能监听已声明的事件。

* 需要关注事件的反注册逻辑，如在组件销毁前调用[removeNodeCustomEventReceiver](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#removenodecustomeventreceiver)移除事件监听器，[unregisterNodeCustomEvent](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#unregisternodecustomevent)通知ArkUI框架已监听的自定义组件事件不再需要监听。

* [addNodeCustomEventReceiver](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#addnodecustomeventreceiver)可以添加多个函数指针，每个函数指针都会在对应事件触发时触发，对应的[removeNodeCustomEventReceiver](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#removenodecustomeventreceiver)需要传递对应的函数指针用于移除监听。

* [registerNodeCustomEventReceiver](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#registernodecustomeventreceiver)是全局监听函数，不同于[addNodeCustomEventReceiver](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#addnodecustomeventreceiver)，[registerNodeCustomEventReceiver](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#registernodecustomeventreceiver)能够监听所有Native组件的自定义事件触发，但只能传递一个函数指针，多次调用使用最后一次的函数指针进行回调，释放时使用unregisterNodeCustomEventReceiver进行反注册。

* 自定义组件相关接口（[measureNode](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#measurenode)、[layoutNode](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#layoutnode)、[setMeasuredSize](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#setmeasuredsize)、[setLayoutPosition](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-arkui-nativemodule-arkui-nativenodeapi-1#setlayoutposition)）仅允许在对应的自定义事件（ARKUI_NODE_CUSTOM_EVENT_ON_MEASURE、ARKUI_NODE_CUSTOM_EVENT_ON_LAYOUT，见[ArkUI_NodeCustomEventType](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/capi-native-node-node-attributes-custom-attributes-h#arkui_nodecustomeventtype)）回调中使用。

#### 自定义布局容器

以下示例创建了一个自定义容器，该容器将子组件最大值加上额外边距作为自身大小，同时对子组件进行居中排布。

图1 自定义容器组件

![](https://media:201786024571849820)

1. 按照[接入ArkTS页面](https://developer.huawei.com/consumer/cn/doc/harmonyos-guides/ndk-access-the-arkts-page)创建前置工程。

2. 创建自定义容器组件封装对象。

   ```
   // ArkUICustomContainerNode.h
   // 自定义容器组件示例

   #ifndef MYAPPLICATION_ARKUICUSTOMCONTAINERNODE_H
   #define MYAPPLICATION_ARKUICUSTOMCONTAINERNODE_H

   #include "ArkUINode.h"

   namespace NativeModule {

       class ArkUICustomContainerNode : public ArkUINode {
       public:
           // 使用自定义组件类型ARKUI_NODE_CUSTOM创建组件。
           ArkUICustomContainerNode()
               : ArkUINode((NativeModuleInstance::GetInstance()->GetNativeNodeAPI())->createNode(ARKUI_NODE_CUSTOM))
           {
               // 注册自定义事件监听器。
               nativeModule_->addNodeCustomEventReceiver(handle_, OnStaticCustomEvent);
               // 声明自定义事件并传递自身作为自定义数据。
               nativeModule_->registerNodeCustomEvent(handle_, ARKUI_NODE_CUSTOM_EVENT_ON_MEASURE, 0, this);
               nativeModule_->registerNodeCustomEvent(handle_, ARKUI_NODE_CUSTOM_EVENT_ON_LAYOUT, 0, this);
           }

           ~ArkUICustomContainerNode() override
           {
               // 反注册自定义事件监听器。
               nativeModule_->removeNodeCustomEventReceiver(handle_, OnStaticCustomEvent);
               // 取消声明自定义事件。
               nativeModule_->unregisterNodeCustomEvent(handle_, ARKUI_NODE_CUSTOM_EVENT_ON_MEASURE);
               nativeModule_->unregisterNodeCustomEvent(handle_, ARKUI_NODE_CUSTOM_EVENT_ON_LAYOUT);
           }

           void SetPadding(int32_t padding)
           {
               padding_ = padding;
               // 自定义属性事件更新需要主动调用标记脏区接口。
               nativeModule_->markDirty(handle_, NODE_NEED_MEASURE);
           }

       private:
           static void OnStaticCustomEvent(ArkUI_NodeCustomEvent *event)
           {
               // 获取组件实例对象，调用相关实例方法。
               auto customNode = reinterpret_cast<ArkUICustomContainerNode *>(OH_ArkUI_NodeCustomEvent_GetUserData(event));
               auto type = OH_ArkUI_NodeCustomEvent_GetEventType(event);
               switch (type) {
                   case ARKUI_NODE_CUSTOM_EVENT_ON_MEASURE:
                       customNode->OnMeasure(event);
                       break;
                   case ARKUI_NODE_CUSTOM_EVENT_ON_LAYOUT:
                       customNode->OnLayout(event);
                       break;
                   default:
                       break;
               }
           }

           // 自定义测算逻辑。
           void OnMeasure(ArkUI_NodeCustomEvent *event)
           {
               auto layoutConstrain = OH_ArkUI_NodeCustomEvent_GetLayoutConstraintInMeasure(event);
               // 创建子节点布局限制，复用父组件布局中的百分比参考值。
               auto childLayoutConstrain = OH_ArkUI_LayoutConstraint_Copy(layoutConstrain);
               int32_t maxConstrain = 1000;
               OH_ArkUI_LayoutConstraint_SetMaxHeight(childLayoutConstrain, maxConstrain);
               OH_ArkUI_LayoutConstraint_SetMaxWidth(childLayoutConstrain, maxConstrain);
               OH_ArkUI_LayoutConstraint_SetMinHeight(childLayoutConstrain, 0);
               OH_ArkUI_LayoutConstraint_SetMinWidth(childLayoutConstrain, 0);

               // 测算子节点获取子节点最大值。
               auto totalSize = nativeModule_->getTotalChildCount(handle_);
               int32_t maxWidth = 0;
               int32_t maxHeight = 0;
               for (uint32_t i = 0; i < totalSize; i++) {
                   auto child = nativeModule_->getChildAt(handle_, i);
                   // 调用测算接口测算Native组件。
                   nativeModule_->measureNode(child, childLayoutConstrain);
                   auto size = nativeModule_->getMeasuredSize(child);
                   if (size.width > maxWidth) {
                       maxWidth = size.width;
                   }
                   if (size.height > maxHeight) {
                       maxHeight = size.height;
                   }
               }
               // 自定义测算为所有子节点大小加固定边距。该自定义节点最终的尺寸以此处设置的值为准。
               const int paddingMultiplier = 2;
               nativeModule_->setMeasuredSize(handle_, maxWidth + paddingMultiplier * padding_,
                                              maxHeight + paddingMultiplier * padding_);
               OH_ArkUI_LayoutConstraint_Dispose(childLayoutConstrain);
           }

           void OnLayout(ArkUI_NodeCustomEvent *event)
           {
               // 获取父组件期望位置并设置。
               auto position = OH_ArkUI_NodeCustomEvent_GetPositionInLayout(event);
               nativeModule_->setLayoutPosition(handle_, position.x, position.y);

               // 设置子组件居中对齐。
               auto totalSize = nativeModule_->getTotalChildCount(handle_);
               auto selfSize = nativeModule_->getMeasuredSize(handle_);
               for (uint32_t i = 0; i < totalSize; i++) {
                   auto child = nativeModule_->getChildAt(handle_, i);
                   // 获取子组件大小。
                   auto childSize = nativeModule_->getMeasuredSize(child);
                   // 布局子组件位置。
                   int32_t horizontalMargin = (selfSize.width - childSize.width) / 2;
                   int32_t verticalMargin = (selfSize.height - childSize.height) / 2;
                   nativeModule_->layoutNode(child, horizontalMargin, verticalMargin);
               }
           }

           int32_t padding_ = 100;
       };

   } // namespace NativeModule

   #endif // MYAPPLICATION_ARKUICUSTOMCONTAINERNODE_H
   ```

3. 使用自定义容器创建带文本的示例界面。

   ```
   #include "NativeEntry.h"

   #include "ArkUICustomContainerNode.h"
   #include "ArkUITextNode.h"
   #include "UITimer.h"

   #include <arkui/native_node_napi.h>
   #include <arkui/native_type.h>
   #include <js_native_api.h>

   namespace NativeModule {
       namespace {
           napi_env g_env;
       } // namespace

       napi_value CreateNativeRoot(napi_env env, napi_callback_info info)
       {
           size_t argc = 1;
           napi_value args[1] = {nullptr};

           napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);

           ArkUI_NodeContentHandle contentHandle;
           OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &contentHandle);
           NativeEntry::GetInstance()->SetContentHandle(contentHandle);

           // 创建自定义容器和文本组件。
           auto node = std::make_shared<ArkUICustomContainerNode>();
           node->SetBackgroundColor(0xFFE0FFFF);
           auto textNode = std::make_shared<ArkUITextNode>();
           textNode->SetTextContent("CustomContainer Example");
           const int32_t fontSize = 16;
           textNode->SetFontSize(fontSize);
           textNode->SetBackgroundColor(0xFFfffacd);
           textNode->SetTextAlign(ARKUI_TEXT_ALIGNMENT_CENTER);
           node->AddChild(textNode);
           auto onClick = [](ArkUI_NodeEvent *event) {
               auto textNode = (ArkUITextNode *)OH_ArkUI_NodeEvent_GetUserData(event);
               textNode->SetFontColor(0xFF00FF7F);
           };
           textNode->RegisterOnClick(onClick, textNode.get());

           // 保持Native侧对象到管理类中，维护生命周期。
           NativeEntry::GetInstance()->SetRootNode(node);
           g_env = env;
           return nullptr;
       }

       napi_value DestroyNativeRoot(napi_env env, napi_callback_info info)
       {
           // 从管理类中释放Native侧对象。
           NativeEntry::GetInstance()->DisposeRootNode();
           return nullptr;
       }

   } // namespace NativeModule
   ```

4. 修改CMakeLists.txt，添加链接库。

   ```
     # CMakeLists.txt

     # the minimum version of CMake.
     cmake_minimum_required(VERSION 3.4.1)
     project(testndk)

     set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR})

     include_directories(${NATIVERENDER_ROOT_PATH}
                          ${NATIVERENDER_ROOT_PATH}/include)

     add_library(entry SHARED NativeEntry.cpp napi_init.cpp)
     # target_link_libraries(entry PUBLIC libace_napi.z.so, libace_ndk.z.so, libhilog_ndk.z.so)

     find_library(
          # Sets the name of the path variable.
          hilog-lib
          # Specifies the name of the NDK library that
          # you want CMake to locate.
          hilog_ndk.z
      )

     find_library(
          # Sets the name of the path variable.
          libace-lib
          # Specifies the name of the NDK library that
          # you want CMake to locate.
          ace_ndk.z
      )

     find_library(
          # Sets the name of the path variable.
          libnapi-lib
          # Specifies the name of the NDK library that
          # you want CMake to locate.
          ace_napi.z
      )

      find_library(
           # Sets the name of the path variable.
           libuv-lib
           uv
       )

     target_link_libraries(entry PUBLIC
          ${hilog-lib} ${libace-lib} ${libnapi-lib} ${libuv-lib} )
   ```

#### 自定义绘制组件

以下示例创建了一个自定义绘制组件，该绘制组件能够绘制自定义矩形，并使用上述自定义容器进行布局排布。

图2 自定义绘制组件

<br />

![](https://media:201786024571876821)

1. 按照[自定义布局容器](#自定义布局容器)章节准备前置工程。

2. 创建自定义绘制组件封装对象。

   ```
   // ArkUICustomNode.h
   // 自定义绘制组件示例

   #ifndef MYAPPLICATION_ARKUICUSTOMNODE_H
   #define MYAPPLICATION_ARKUICUSTOMNODE_H

   #include <native_drawing/drawing_brush.h>
   #include <native_drawing/drawing_canvas.h>
   #include <native_drawing/drawing_path.h>

   #include "ArkUINode.h"

   namespace NativeModule {

       class ArkUICustomNode : public ArkUINode {
       public:
           // 使用自定义组件类型ARKUI_NODE_CUSTOM创建组件。
           ArkUICustomNode()
               : ArkUINode((NativeModuleInstance::GetInstance()->GetNativeNodeAPI())->createNode(ARKUI_NODE_CUSTOM))
           {
               // 注册自定义事件监听器。
               nativeModule_->addNodeCustomEventReceiver(handle_, OnStaticCustomEvent);
               // 声明自定义事件并传递自身作为自定义数据。
               nativeModule_->registerNodeCustomEvent(handle_, ARKUI_NODE_CUSTOM_EVENT_ON_DRAW, 0, this);
           }

           ~ArkUICustomNode() override
           {
               // 反注册自定义事件监听器。
               nativeModule_->removeNodeCustomEventReceiver(handle_, OnStaticCustomEvent);
               // 取消声明自定义事件。
               nativeModule_->unregisterNodeCustomEvent(handle_, ARKUI_NODE_CUSTOM_EVENT_ON_DRAW);
           }

           void SetRectColor(uint32_t color)
           {
               color_ = color;
               // 自定义绘制属性变更需要主动通知框架。
               nativeModule_->markDirty(handle_, NODE_NEED_RENDER);
           }

       private:
           static void OnStaticCustomEvent(ArkUI_NodeCustomEvent *event)
           {
               // 获取组件实例对象，调用相关实例方法。
               auto customNode = reinterpret_cast<ArkUICustomNode *>(OH_ArkUI_NodeCustomEvent_GetUserData(event));
               auto type = OH_ArkUI_NodeCustomEvent_GetEventType(event);
               switch (type) {
                   case ARKUI_NODE_CUSTOM_EVENT_ON_DRAW:
                       customNode->OnDraw(event);
                       break;
                   default:
                       break;
               }
           }

           // 自定义绘制逻辑。
           void OnDraw(ArkUI_NodeCustomEvent *event)
           {
               auto drawContext = OH_ArkUI_NodeCustomEvent_GetDrawContextInDraw(event);
               // 获取图形绘制对象。
               auto drawCanvas = reinterpret_cast<OH_Drawing_Canvas *>(OH_ArkUI_DrawContext_GetCanvas(drawContext));
               // 获取组件大小。
               auto size = OH_ArkUI_DrawContext_GetSize(drawContext);
               // 局部资源对象离开作用域时，析构函数会自动分离画笔并释放已经成功创建的资源。
               struct DrawingResources {
                   OH_Drawing_Canvas *canvas = nullptr;
                   OH_Drawing_Path *path = nullptr;
                   OH_Drawing_Brush *brush = nullptr;
                   bool brushAttached = false;

                   ~DrawingResources()
                   {
                       if (brushAttached) {
                           OH_Drawing_CanvasDetachBrush(canvas);
                       }
                       OH_Drawing_BrushDestroy(brush);
                       OH_Drawing_PathDestroy(path);
                   }
               } resources;
               resources.canvas = drawCanvas;
               // 绘制自定义内容。
               resources.path = OH_Drawing_PathCreate();
               if (resources.path == nullptr) {
                   return;
               }
               const float kQuarter = 0.25f;
               const float kThreeQuarters = 0.75f;
               OH_Drawing_PathMoveTo(resources.path, size.width * kQuarter, size.height * kQuarter);
               OH_Drawing_PathLineTo(resources.path, size.width * kThreeQuarters, size.height * kQuarter);
               OH_Drawing_PathLineTo(
                   resources.path, size.width * kThreeQuarters, size.height * kThreeQuarters);
               OH_Drawing_PathLineTo(resources.path, size.width * kQuarter, size.height * kThreeQuarters);
               OH_Drawing_PathLineTo(resources.path, size.width * kQuarter, size.height * kQuarter);
               OH_Drawing_PathClose(resources.path);
               resources.brush = OH_Drawing_BrushCreate();
               if (resources.brush == nullptr) {
                   return;
               }
               OH_Drawing_BrushSetColor(resources.brush, color_);
               OH_Drawing_CanvasAttachBrush(drawCanvas, resources.brush);
               resources.brushAttached = true;
               OH_Drawing_CanvasDrawPath(drawCanvas, resources.path);
           }

           uint32_t color_ = 0xFFFFE4B5;
       };

   } // namespace NativeModule

   #endif // MYAPPLICATION_ARKUICUSTOMNODE_H
   ```

3. 使用自定义绘制组件和自定义容器创建示例界面。

   ```
   #include "NativeEntry.h"

   #include "ArkUICustomContainerNode.h"
   #include "ArkUICustomNode.h"

   #include <arkui/native_node_napi.h>
   #include <arkui/native_type.h>
   #include <js_native_api.h>
   #include "UITimer.h"

   namespace NativeModule {
       namespace {
           napi_env g_env;
       } // namespace

       napi_value CreateNativeRoot(napi_env env, napi_callback_info info)
       {
           size_t argc = 1;
           napi_value args[1] = {nullptr};

           napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);

           // 获取NodeContent
           ArkUI_NodeContentHandle contentHandle;
           OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &contentHandle);
           NativeEntry::GetInstance()->SetContentHandle(contentHandle);

           // 创建自定义容器和自定义绘制组件。
           auto node = std::make_shared<ArkUICustomContainerNode>();
           node->SetBackgroundColor(0xFFE0FFFF);
           auto customNode = std::make_shared<ArkUICustomNode>();
           customNode->SetBackgroundColor(0xFFD3D3D3);
           const int width = 150;
           const int height = 150;
           customNode->SetWidth(width);
           customNode->SetHeight(height);
           node->AddChild(customNode);
           auto onClick = [](ArkUI_NodeEvent *event) {
               auto customNode = (ArkUICustomNode *)OH_ArkUI_NodeEvent_GetUserData(event);
               customNode->SetRectColor(0xFF00FF7F);
           };
           customNode->RegisterOnClick(onClick, customNode.get());

           // 保持Native侧对象到管理类中，维护生命周期。
           NativeEntry::GetInstance()->SetRootNode(node);
           g_env = env;
           return nullptr;
       }

       napi_value DestroyNativeRoot(napi_env env, napi_callback_info info)
       {
           // 从管理类中释放Native侧对象。
           NativeEntry::GetInstance()->DisposeRootNode();
           return nullptr;
       }

   } // namespace NativeModule
   ```

4. 修改CMakeLists.txt，添加链接库。

   ```
     # CMakeLists.txt

     # the minimum version of CMake.
     cmake_minimum_required(VERSION 3.4.1)
     project(testndk)

     set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR})

     include_directories(${NATIVERENDER_ROOT_PATH}
                          ${NATIVERENDER_ROOT_PATH}/include)

     add_library(entry SHARED NativeEntry.cpp napi_init.cpp)
     # target_link_libraries(entry PUBLIC libace_napi.z.so, libace_ndk.z.so, libhilog_ndk.z.so)

     find_library(
          # Sets the name of the path variable.
          hilog-lib
          # Specifies the name of the NDK library that
          # you want CMake to locate.
          hilog_ndk.z
      )

     find_library(
          # Sets the name of the path variable.
          libace-lib
          # Specifies the name of the NDK library that
          # you want CMake to locate.
          ace_ndk.z
      )

     find_library(
          # Sets the name of the path variable.
          libnapi-lib
          # Specifies the name of the NDK library that
          # you want CMake to locate.
          ace_napi.z
      )

      find_library(
           # Sets the name of the path variable.
           libuv-lib
           uv
       )

     target_link_libraries(entry PUBLIC
          ${hilog-lib} ${libace-lib} ${libnapi-lib} ${libuv-lib} libnative_drawing.so)
   ```

#### 不规则网格布局示例

以下示例创建了一个不规则网格布局容器，支持不同大小的网格单元，实现类似瀑布流的布局效果。完整示例请参考[CustomDrawIrregularSample](https://gitcode.com/HarmonyOS_Samples/guide-snippets/tree/master/ArkUISample/NativeType/CustomDrawIrregularSample)。

图3 不规则网格布局效果

![](https://media:201786024571901822)

1. 按照[自定义布局容器](#自定义布局容器)章节准备前置工程。

2. 创建不规则网格布局容器组件封装对象。

   ```
    // ArkUIIrregularGridNode.h
    // 不规则网格布局容器示例

    #ifndef MYAPPLICATION_ARKUIIRREGULARGRIDNODE_H
    #define MYAPPLICATION_ARKUIIRREGULARGRIDNODE_H

    #include "ArkUINode.h"
    #include <vector>
    #include <map>

    namespace NativeModule {

    // 网格单元配置
    struct GridItemConfig {
        int32_t rowSpan = 1;    // 占据的行数
        int32_t columnSpan = 1; // 占据的列数
    };

    class ArkUIIrregularGridNode : public ArkUINode {
    public:
        // 使用自定义组件类型ARKUI_NODE_CUSTOM创建组件
        ArkUIIrregularGridNode()
            : ArkUINode((NativeModuleInstance::GetInstance()->GetNativeNodeAPI())->createNode(ARKUI_NODE_CUSTOM))
        {
            // 注册自定义事件监听器
            nativeModule_->addNodeCustomEventReceiver(handle_, OnStaticCustomEvent);
            // 声明自定义事件并传递自身作为自定义数据
            nativeModule_->registerNodeCustomEvent(handle_, ARKUI_NODE_CUSTOM_EVENT_ON_MEASURE, 0, this);
            nativeModule_->registerNodeCustomEvent(handle_, ARKUI_NODE_CUSTOM_EVENT_ON_LAYOUT, 0, this);
        }

        ~ArkUIIrregularGridNode() override
        {
            // 反注册自定义事件监听器
            nativeModule_->removeNodeCustomEventReceiver(handle_, OnStaticCustomEvent);
            // 取消声明自定义事件。
            nativeModule_->unregisterNodeCustomEvent(handle_, ARKUI_NODE_CUSTOM_EVENT_ON_MEASURE);
            nativeModule_->unregisterNodeCustomEvent(handle_, ARKUI_NODE_CUSTOM_EVENT_ON_LAYOUT);
        }

        // 设置列数
        void SetColumnCount(int32_t count)
        {
            columnCount_ = count;
            nativeModule_->markDirty(handle_, NODE_NEED_MEASURE);
        }

        // 设置网格间距
        void SetGap(int32_t gap)
        {
            gap_ = gap;
            nativeModule_->markDirty(handle_, NODE_NEED_MEASURE);
        }

        // 设置子组件的网格配置
        void SetItemConfig(ArkUI_NodeHandle child, int32_t rowSpan, int32_t columnSpan)
        {
            GridItemConfig config;
            config.rowSpan = rowSpan;
            config.columnSpan = columnSpan;
            itemConfigs_[child] = config;
            nativeModule_->markDirty(handle_, NODE_NEED_MEASURE);
        }

    private:
        static void OnStaticCustomEvent(ArkUI_NodeCustomEvent *event)
        {
            // 获取组件实例对象，调用相关实例方法。
            auto customNode = reinterpret_cast<ArkUIIrregularGridNode *>(OH_ArkUI_NodeCustomEvent_GetUserData(event));
            auto type = OH_ArkUI_NodeCustomEvent_GetEventType(event);
            switch (type) {
                case ARKUI_NODE_CUSTOM_EVENT_ON_MEASURE:
                    customNode->OnMeasure(event);
                    break;
                case ARKUI_NODE_CUSTOM_EVENT_ON_LAYOUT:
                    customNode->OnLayout(event);
                    break;
                default:
                    break;
            }
        }

        // 测算单个子组件并更新列高信息
        void MeasureChild(ArkUI_NodeHandle child, int32_t cellWidth,
            ArkUI_LayoutConstraint *childConstraint, std::vector<int32_t> &columnHeights)
        {
            GridItemConfig config = {1, 1};
            auto it = itemConfigs_.find(child);
            if (it != itemConfigs_.end()) {
                config = it->second;
            }
            if (config.columnSpan > columnCount_) {
                config.columnSpan = columnCount_;
            }

            int32_t startColumn = FindLowestColumn(columnHeights, config.columnSpan);
            int32_t startY = 0;
            for (int32_t col = startColumn; col < startColumn + config.columnSpan && col < columnCount_; col++) {
                if (columnHeights[col] > startY) {
                    startY = columnHeights[col];
                }
            }

            int32_t itemWidth = cellWidth * config.columnSpan + gap_ * (config.columnSpan - 1);
            OH_ArkUI_LayoutConstraint_SetMaxWidth(childConstraint, itemWidth);
            OH_ArkUI_LayoutConstraint_SetMinWidth(childConstraint, itemWidth);
            nativeModule_->measureNode(child, childConstraint);
            auto size = nativeModule_->getMeasuredSize(child);

            LayoutItemInfo info;
            info.x = startColumn * (cellWidth + gap_);
            info.y = startY;
            info.width = size.width;
            info.height = size.height;
            layoutInfo_.push_back(info);

            int32_t newHeight = startY + size.height + gap_;
            for (int32_t col = startColumn; col < startColumn + config.columnSpan && col < columnCount_; col++) {
                columnHeights[col] = newHeight;
            }
        }

        // 自定义测算逻辑：不规则网格布局
        void OnMeasure(ArkUI_NodeCustomEvent *event)
        {
            auto layoutConstrain = OH_ArkUI_NodeCustomEvent_GetLayoutConstraintInMeasure(event);
            int32_t maxWidth = OH_ArkUI_LayoutConstraint_GetMaxWidth(layoutConstrain);

            int32_t totalGap = gap_ * (columnCount_ - 1);
            int32_t cellWidth = (maxWidth - totalGap) / columnCount_;

            auto childConstraint = OH_ArkUI_LayoutConstraint_Copy(layoutConstrain);
            std::vector<int32_t> columnHeights(columnCount_, 0);
            layoutInfo_.clear();

            auto totalSize = nativeModule_->getTotalChildCount(handle_);
            for (uint32_t i = 0; i < totalSize; i++) {
                auto child = nativeModule_->getChildAt(handle_, i);
                MeasureChild(child, cellWidth, childConstraint, columnHeights);
            }

            int32_t maxHeight = 0;
            for (int32_t height : columnHeights) {
                if (height > maxHeight) {
                    maxHeight = height;
                }
            }
            if (maxHeight > gap_) {
                maxHeight -= gap_;
            }

            nativeModule_->setMeasuredSize(handle_, maxWidth, maxHeight);
            OH_ArkUI_LayoutConstraint_Dispose(childConstraint);
        }

        void OnLayout(ArkUI_NodeCustomEvent *event)
        {
            // 获取父组件期望位置并设置
            auto position = OH_ArkUI_NodeCustomEvent_GetPositionInLayout(event);
            nativeModule_->setLayoutPosition(handle_, position.x, position.y);

            // 布局子组件
            auto totalSize = nativeModule_->getTotalChildCount(handle_);
            for (uint32_t i = 0; i < totalSize && i < layoutInfo_.size(); i++) {
                auto child = nativeModule_->getChildAt(handle_, i);
                nativeModule_->layoutNode(child, layoutInfo_[i].x, layoutInfo_[i].y);
            }
        }

        // 找到最矮的列，确保可以放下指定列跨度的项
        int32_t FindLowestColumn(const std::vector<int32_t>& columnHeights, int32_t columnSpan)
        {
            int32_t lowestColumn = 0;
            int32_t lowestHeight = INT32_MAX;

            // 遍历所有可能的起始列
            for (int32_t col = 0; col <= columnCount_ - columnSpan; col++) {
                // 找到这个范围内最高的列
                int32_t maxHeightInRange = 0;
                for (int32_t i = col; i < col + columnSpan; i++) {
                    if (columnHeights[i] > maxHeightInRange) {
                        maxHeightInRange = columnHeights[i];
                    }
                }

                // 如果这个范围的最高点比当前最低点还低，更新最低列
                if (maxHeightInRange < lowestHeight) {
                    lowestHeight = maxHeightInRange;
                    lowestColumn = col;
                }
            }

            return lowestColumn;
        }

        struct LayoutItemInfo {
            int32_t x;
            int32_t y;
            int32_t width;
            int32_t height;
        };

        int32_t columnCount_ = 3;
        int32_t gap_ = 10;
        std::map<ArkUI_NodeHandle, GridItemConfig> itemConfigs_;
        std::vector<LayoutItemInfo> layoutInfo_;
    };

    } // namespace NativeModule

    #endif // MYAPPLICATION_ARKUIIRREGULARGRIDNODE_H
   ```

3. 使用不规则网格布局容器创建示例界面。

   ```
    #include "NativeEntry.h"

    #include "ArkUIIrregularGridNode.h"
    #include "ArkUINode.h"

    #include <arkui/native_node_napi.h>
    #include <arkui/native_type.h>
    #include <js_native_api.h>
    #include <utility>
    #include <vector>

    namespace NativeModule {
    namespace {
    napi_env g_env = nullptr;

    constexpr uint32_t GRID_BACKGROUND_COLOR = 0xFFF5F5F5;
    constexpr int32_t GRID_COLUMN_COUNT = 4;
    constexpr int32_t GRID_GAP = 8;
    constexpr float GRID_ITEM_RADIUS = 8.0f;
    constexpr float GRID_ITEM_BORDER_WIDTH = 1.0f;
    constexpr uint32_t GRID_ITEM_BORDER_COLOR = 0xFFCCCCCC;
    constexpr float GRID_ITEM_BASE_HEIGHT = 60.0f;
    constexpr float GRID_ITEM_HEIGHT_STEP = 40.0f;

    using GridItemSize = std::pair<int32_t, int32_t>;

    const std::vector<GridItemSize>& GetGridItemSizes()
    {
        static const std::vector<GridItemSize> itemSizes = {
            {1, 1}, // 小方块
            {2, 1}, // 竖长条
            {1, 3}, // 横长条
            {2, 2}, // 大方块
            {1, 1}, // 小方块
            {1, 2}, // 横条
            {3, 1}, // 很长的竖条
        };
        return itemSizes;
    }

    const std::vector<uint32_t>& GetGridItemColors()
    {
        static const std::vector<uint32_t> colors = {
            0xFF64B5F6, // 蓝色
            0xFFE57373, // 红色
            0xFF81C784, // 绿色
            0xFFFFB74D, // 橙色
            0xFF9575CD, // 紫色
            0xFF4DB6AC, // 青色
            0xFFFFD54F, // 黄色
            0xFFF06292, // 粉色
            0xFF7986CB, // 靛蓝
            0xFFA1887F, // 棕色
        };
        return colors;
    }

    void SetNodeColorAttribute(ArkUI_NativeNodeAPI_1* nodeAPI, ArkUI_NodeHandle node, uint32_t color)
    {
        ArkUI_NumberValue bgColor[] = {{.u32 = color}};
        ArkUI_AttributeItem bgColorItem = {bgColor, 1};
        nodeAPI->setAttribute(node, NODE_BACKGROUND_COLOR, &bgColorItem);
    }

    void SetNodeBorderRadiusAttribute(ArkUI_NativeNodeAPI_1* nodeAPI, ArkUI_NodeHandle node, float radius)
    {
        ArkUI_NumberValue radiusValue[] = {{.f32 = radius}};
        ArkUI_AttributeItem radiusItem = {radiusValue, 1};
        nodeAPI->setAttribute(node, NODE_BORDER_RADIUS, &radiusItem);
    }

    void SetNodeBorderStyle(ArkUI_NativeNodeAPI_1* nodeAPI, ArkUI_NodeHandle node)
    {
        ArkUI_NumberValue borderWidth[] = {{.f32 = GRID_ITEM_BORDER_WIDTH}};
        ArkUI_AttributeItem borderWidthItem = {borderWidth, 1};
        nodeAPI->setAttribute(node, NODE_BORDER_WIDTH, &borderWidthItem);

        ArkUI_NumberValue borderColor[] = {{.u32 = GRID_ITEM_BORDER_COLOR}};
        ArkUI_AttributeItem borderColorItem = {borderColor, 1};
        nodeAPI->setAttribute(node, NODE_BORDER_COLOR, &borderColorItem);
    }

    void SetNodeHeightByRowSpan(ArkUI_NativeNodeAPI_1* nodeAPI, ArkUI_NodeHandle node, int32_t rowSpan)
    {
        float minHeight = GRID_ITEM_BASE_HEIGHT + (rowSpan - 1) * GRID_ITEM_HEIGHT_STEP;
        ArkUI_NumberValue minHeightValue[] = {{.f32 = minHeight}};
        ArkUI_AttributeItem minHeightItem = {minHeightValue, 1};
        nodeAPI->setAttribute(node, NODE_HEIGHT, &minHeightItem);
    }

    void AddGridItems(
        ArkUI_NativeNodeAPI_1* nodeAPI,
        const std::shared_ptr<ArkUIIrregularGridNode>& gridNode,
        const std::vector<GridItemSize>& itemSizes,
        const std::vector<uint32_t>& colors)
    {
        for (size_t i = 0; i < itemSizes.size(); ++i) {
            auto itemNode = nodeAPI->createNode(ARKUI_NODE_STACK);
            SetNodeColorAttribute(nodeAPI, itemNode, colors[i % colors.size()]);
            SetNodeBorderRadiusAttribute(nodeAPI, itemNode, GRID_ITEM_RADIUS);
            SetNodeBorderStyle(nodeAPI, itemNode);
            SetNodeHeightByRowSpan(nodeAPI, itemNode, itemSizes[i].first);
            gridNode->SetItemConfig(itemNode, itemSizes[i].first, itemSizes[i].second);
            nodeAPI->addChild(gridNode->GetHandle(), itemNode);
        }
    }
    } // namespace

    napi_value CreateNativeRoot(napi_env env, napi_callback_info info)
    {
        size_t argc = 1;
        napi_value args[1] = {nullptr};
        napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);

        ArkUI_NodeContentHandle contentHandle;
        OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &contentHandle);
        NativeEntry::GetInstance()->SetContentHandle(contentHandle);

        auto gridNode = std::make_shared<ArkUIIrregularGridNode>();
        gridNode->SetBackgroundColor(GRID_BACKGROUND_COLOR);
        gridNode->SetColumnCount(GRID_COLUMN_COUNT);
        gridNode->SetGap(GRID_GAP);

        auto* nodeAPI = NativeModuleInstance::GetInstance()->GetNativeNodeAPI();
        AddGridItems(nodeAPI, gridNode, GetGridItemSizes(), GetGridItemColors());

        // 保持Native侧对象到管理类中，维护生命周期。
        NativeEntry::GetInstance()->SetRootNode(gridNode);
        g_env = env;
        return nullptr;
    }

    napi_value DestroyNativeRoot(napi_env env, napi_callback_info info)
    {
        // 从管理类中释放Native侧对象。
        NativeEntry::GetInstance()->DisposeRootNode();
        return nullptr;
    }

    } // namespace NativeModule
   ```

