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GuidesGeneral Design BasicsDesign Philosophy

Design Philosophy

Content overview

In the era of Internet of Everything (IoE), we are exposed to different types of devices every day. Each type of device can solve specific problems in specific scenarios. While it seems that we can do a lot more things, each type of device is actually isolated when being used and the services provided are limited to the specific devices. This does not make our lives more convenient. Rather, it makes our lives more complex. HarmonyOS was introduced to solve these problems, allowing a return to simple living in a complex world and establishing a balance with everything connected.

As Tao Te Ching said, Tao begat one; one begat two; two begat three; three begat all things. HarmonyOS is developed to build a harmonious digital world — One Harmonious Universe — for all users.

One

All things come back to their roots. With a focus on human-centered design, we explore the human factors behind experience through rigorous experiments and incorporate the conclusions into the design.

HarmonyOS should behave in a way that meets the essential needs of human beings. Based on sufficient human factors research and in order to ensure a comfortable experience on multiple devices in all scenarios, the entire system offers clear and legible texts of various sizes, precise and clear icons, comfortable and coordinated colors, and smooth and vivid motion effects. In addition, the UI elements are hierarchically clear and interactive, and the important contents of the interface can be highlighted in a smart way. The system should be intuitive so that users can use it easily. Therefore, system operations must comply with human instinct and use intelligent technical capabilities to actively adapt to user habits.

Harmonious

The blending of the two results in harmony. All things have two sides: virtual and real, yin and yang, positive and negative, and so on. Two forces drive each other and balance each other to reach a state of peace.

In HarmonyOS, we want to bring a harmonious visual experience to users. We find the mapping against the digital world in the physical world and convert it to interface design through light, shadow, and material design in order to bring a high-quality visual experience to users. In addition, experience memory in the physical world is transferred to the virtual world. Familiar impressions help users quickly understand UI elements and perform corresponding operations.

Universe

Three begat all things which would transform accordingly. HarmonyOS is an operating system oriented to a multi-device experience. Therefore, providing a comfortable and convenient multi-device operation experience for users is a core point that distinguishes HarmonyOS from other operating systems.

On the one hand, the interface/component design needs to have good adaptability to quickly develop screens of different sizes.

On the other hand, we hope that the experience of multiple devices can achieve a good balance between consistency and difference.

● Consistency: The UI element design and interaction mode should be consistent as much as possible to reduce the learning cost of users.

● Difference: Different types of devices vary in screen sizes, interaction modes, usage scenarios, and target audiences. To provide users with a proper operation experience, a differentiated design for different types of devices is needed.

Additionally, HarmonyOS is an operating system oriented to global users. To enable more users to enjoy convenient technology and a pleasant experience, active exploration and reflection will be carried out in various aspects including digital health, globalization, and accessibility.

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