public class Tile
Defines the minimum unit of a tile overlay. To create a Tile object, call the TileProvider method.
| Name | Type | Description |
| data | byte[] | A byte array containing image data. To create the image, call the decodeByteArray(byte[], int, int) method in the BitmapFactory class. |
| height | int | Height of a tile, in pixels. |
| width | int | Width of a tile, in pixels. |
| Construction Method |
| Tile(int width, int height, byte[] data) |
| Return type | Method name |
| void | writeToParcel(Parcel out, int flags) |