The <Component3D> component is used to load 3D model resources and create custom rendering. It is typically used to present 3D animations.
This component is supported since API version 11. Updates will be marked with a superscript to indicate their earliest API version.
Component3D((sceneOptions?: SceneOptions))
Parameters
| Name | Type | Mandatory | Description |
|---|---|---|---|
| sceneOptions | SceneOptions | No | 3D scene configuration. NOTE The 3D scene configuration cannot be dynamically modified after the component is created. |
Provides the 3D scene configuration options.
| Name | Type | Mandatory | Description |
|---|---|---|---|
| scene | Resource|Scene12+ | No | 3D model resource file or scene object. Default value: undefined NOTE Currently, only GLTF files are supported. |
| modelType | ModelType | No | Composition mode of the 3D scene. Default value: ModelType.SURFACE NOTE ModelType.TEXTURE: The GPU is used for composition. ModelType.SURFACE: Dedicated hardware is used for composition. In general cases, leave this parameter at its default settings. |
| Name | Description |
|---|---|
| TEXTURE | The GPU is used for composition of the 3D scene. |
| SURFACE | Dedicated hardware is used for composition of the 3D scene. |
environment(uri: Resource)
Sets the 3D environment resource. Currently, only GLTF files are supported. Model resources cannot be dynamically modified after the component is created.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
| Name | Type | Mandatory | Description |
|---|---|---|---|
| uri | Resource | Yes | 3D environment resource. |
customRender(uri: Resource, selfRenderUpdate: boolean)
Sets the custom 3D scene rendering pipeline. uri and selfRenderUpdate cannot be dynamically modified after the component is created.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
| Name | Type | Mandatory | Description |
|---|---|---|---|
| uri | Resource | Yes | Configuration file for creating a custom rendering pipeline. |
| selfRenderUpdate | boolean | Yes | Whether rendering can be triggered when the external UI is not updated. The value true means that rendering can be triggered when the external UI is not updated, and false means the opposite. |
shader(uri: Resource)
Sets the shader file for custom rendering. The shader file cannot be dynamically modified after the component is created.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
| Name | Type | Mandatory | Description |
|---|---|---|---|
| uri | Resource | Yes | Shader file for custom rendering. |
shaderImageTexture(uri: Resource)
Sets the texture resource used for custom rendering. To use multiple texture resources for custom rendering, call this API multiple times. The sequence in which the resources are used is the same as the call sequence. The texture resource cannot be dynamically modified after the component is created.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
| Name | Type | Mandatory | Description |
|---|---|---|---|
| uri | Resource | Yes | Texture resource used for custom rendering. |
shaderInputBuffer(buffer: Array<number>)
Set the animation parameters used for custom rendering.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
| Name | Type | Mandatory | Description |
|---|---|---|---|
| buffer | Array<number> | Yes | Animation parameters used for custom rendering. |
renderWidth(value: Dimension)
Sets the width of the 3D rendering resolution. The width and height of the rendering resolution may be different from those of the component. If this is the case, they are upsampled or downsampled to the component width and height.
If this attribute is not specified, the default width of the rendering resolution is used.
The rendering resolution cannot be dynamically changed after the component is created.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
| Name | Type | Mandatory | Description |
|---|---|---|---|
| value | Dimension | Yes | Width of the 3D rendering resolution. |
renderHeight(value: Dimension)
Sets the height of the 3D rendering resolution. The width and height of the rendering resolution may be different from those of the component. If this is the case, they are upsampled or downsampled to the component width and height.
If this attribute is not specified, the default width of the rendering resolution is used.
The rendering resolution cannot be dynamically changed after the component is created.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
| Name | Type | Mandatory | Description |
|---|---|---|---|
| value | Dimension | Yes | Height of the 3D rendering resolution. |
You can preview how this component looks on a real device, but not in DevEco Studio Previewer.
Example of loading a GLTF model:
// xxx.ets
@Entry
@Component
struct Index {
scene: SceneOptions = { scene: $rawfile('gltf/DamageHemlt/glTF/DamagedHelmet.gltf'), modelType: ModelType.SURFACE};
build() {
Row() {
Column() {
Text('GLTF Example')
Component3D( this.scene )
.environment($rawfile('gltf/Environment/glTF/Environment.gltf'))
.renderWidth('90%').renderHeight('90%')
}.width('100%')
}
.height('100%')
}
} Example of custom rendering:
import animator, { AnimatorResult } from '@ohos.animator';
class EngineTime {
totalTimeUs = 0;
deltaTimeUs = 0;
};
let engineTime = new EngineTime();
let frameCount: number = 0;
function TickFrame() {
if (frameCount == 10) {
engineTime.totalTimeUs += 1.0;
engineTime.deltaTimeUs += 1.0;
frameCount = 0;
} else {
frameCount++;
}
}
@Entry
@Component
struct Index {
scene: SceneOptions = { scene: $rawfile('gltf/DamageHemlt/glTF/DamagedHelmet.gltf'), modelType: ModelType.SURFACE};
backAnimator: AnimatorResult = animator.create({
duration: 2000,
easing: "ease",
delay: 0,
fill: "none",
direction: "normal",
iterations: -1,
begin: 100,
end: 200,
});
@State timeDelta: number[] = [1.0, 2.0];
create() {
this.backAnimator.onfinish = () => {
console.log('backAnimator onfinish');
}
this.backAnimator.onframe = value => {
TickFrame();
this.timeDelta[0] = engineTime.deltaTimeUs;
}
}
build() {
Row() {
Column() {
Text('custom rendering')
Component3D()
.shader($rawfile('assets/app/shaders/shader/London.shader'))
.shaderImageTexture($rawfile('assets/London.jpg'))
.shaderInputBuffer(this.timeDelta)
.customRender($rawfile('assets/app/rendernodegraphs/London.rng'), true)
.renderWidth('90%').renderHeight('90%')
.onAppear(() => {
this.create();
this.backAnimator.play();
}).width('50%').height('50%')
}.width('100%')
}
.height('100%')
}
}