AudioCapturer是音频采集器,用于录制PCM(Pulse Code Modulation)音频数据,适合有音频开发经验的开发者实现更灵活的录制功能。
on('audioInterrupt')可监听音频中断事件(当音频焦点发生变化时触发)。
AudioStreamManager可以读取或监听所有音频流的变化信息。
播放流(如音乐)与录制流(如录音)是相互独立的,焦点变化无法监听到。可通过on('audioRendererChange')监听音频输出流变化,并使用isStreamActive判断音频流处于活跃状态时,主动暂停录音,关键示例代码如下:
let audioManager = audio.getAudioManager();
let audioStreamManager = audioManager.getStreamManager();
audioStreamManager.on('audioRendererChange', (AudioRendererChangeInfoArray: audio.AudioRendererChangeInfoArray) => {
for (let i = 0; i < AudioRendererChangeInfoArray.length; i++) {
let AudioRendererChangeInfo = AudioRendererChangeInfoArray[i];
console.info(`RendererChange on is called for ${i}`, JSON.stringify(AudioRendererChangeInfo.rendererInfo));
try {
let isStreamActive = audioStreamManager.isStreamActive(AudioRendererChangeInfo.rendererInfo.usage);
console.info(`RendererChange IsStreamActive: ${isStreamActive}.`);
if (isStreamActive) {
console.info(`RendererChange IsStreamActive stop capturer`);
stop();
}
} catch (err) {
console.error(`RendererChange. code: ${err.code}, message: ${err.message}`);
}
}
}); 全部示例代码如下:
import { audio } from '@kit.AudioKit';
import { BusinessError } from '@kit.BasicServicesKit';
import { fileIo as fs, WriteOptions } from '@kit.CoreFileKit';
import { abilityAccessCtrl, common } from '@kit.AbilityKit';
import { PromptAction } from '@kit.ArkUI';
let audioCapturer: audio.AudioCapturer | undefined = undefined;
let audioStreamInfo: audio.AudioStreamInfo = {
samplingRate: audio.AudioSamplingRate.SAMPLE_RATE_48000, // 采样率。
channels: audio.AudioChannel.CHANNEL_2, // 通道。
sampleFormat: audio.AudioSampleFormat.SAMPLE_FORMAT_S16LE, // 采样格式。
encodingType: audio.AudioEncodingType.ENCODING_TYPE_RAW // 编码格式。
};
let audioCapturerInfo: audio.AudioCapturerInfo = {
source: audio.SourceType.SOURCE_TYPE_MIC, // 音源类型:Mic音频源。根据业务场景配置,参考SourceType。
capturerFlags: 0 // 音频采集器标志。
};
let audioCapturerOptions: audio.AudioCapturerOptions = {
streamInfo: audioStreamInfo,
capturerInfo: audioCapturerInfo
};
let file: fs.File;
let readDataCallback: Callback<ArrayBuffer>;
let promptAction: PromptAction;
@Entry
@Component
export struct CapturerStopDemo {
private context: common.UIAbilityContext = this.getUIContext().getHostContext() as common.UIAbilityContext;
aboutToAppear(): void {
promptAction = this.getUIContext().getPromptAction();
let atManager: abilityAccessCtrl.AtManager = abilityAccessCtrl.createAtManager();
atManager.requestPermissionsFromUser(this.context, ['ohos.permission.MICROPHONE']);
}
build() {
Column({ space: 20 }) {
Button('初始化').width('100%')
.onClick(async () => {
initArguments(this.context);
init();
});
Button('开始录制').width('100%')
.onClick(async () => {
start();
});
Button('停止录制').width('100%')
.onClick(async () => {
stop();
});
Button('释放资源').width('100%')
.onClick(async () => {
release();
});
}
.justifyContent(FlexAlign.Center)
.alignItems(HorizontalAlign.Center)
.padding(20)
.height('100%')
.width('100%');
}
}
async function initArguments(context: common.UIAbilityContext) {
let bufferSize: number = 0;
let path = context.cacheDir;
let filePath = path + '/StarWars10s-2C-48000-4SW.pcm';
file = fs.openSync(filePath, fs.OpenMode.READ_WRITE | fs.OpenMode.CREATE);
readDataCallback = (buffer: ArrayBuffer) => {
let options: WriteOptions = {
offset: bufferSize,
length: buffer.byteLength
};
fs.writeSync(file.fd, buffer, options);
bufferSize += buffer.byteLength;
};
}
// 初始化,创建实例,设置监听事件。
async function init() {
audio.createAudioCapturer(audioCapturerOptions, (err, capturer) => { // 创建AudioCapturer实例。
if (err) {
console.error(`Invoke createAudioCapturer failed, code is ${err.code}, message is ${err.message}`);
return;
}
console.info(`create AudioCapturer success`);
audioCapturer = capturer;
if (audioCapturer !== undefined) {
try {
audioCapturer.on('readData', readDataCallback);
} catch (error) {
console.error(`create AudioCapturer error`);
}
}
promptAction.showToast({
message: 'init success'
});
});
let audioManager = audio.getAudioManager();
let audioStreamManager = audioManager.getStreamManager();
audioStreamManager.on('audioRendererChange', (AudioRendererChangeInfoArray: audio.AudioRendererChangeInfoArray) => {
for (let i = 0; i < AudioRendererChangeInfoArray.length; i++) {
let AudioRendererChangeInfo = AudioRendererChangeInfoArray[i];
console.info(`RendererChange on is called for ${i}`, JSON.stringify(AudioRendererChangeInfo.rendererInfo));
try {
let isStreamActive = audioStreamManager.isStreamActive(AudioRendererChangeInfo.rendererInfo.usage);
console.info(`RendererChange IsStreamActive: ${isStreamActive}.`);
if (isStreamActive) {
console.info(`RendererChange IsStreamActive stop capturer`);
stop();
}
} catch (err) {
console.error(`RendererChange. code: ${err.code}, message: ${err.message}`);
}
}
});
}
// 开始一次音频采集。
async function start() {
if (audioCapturer !== undefined) {
let stateGroup = [audio.AudioState.STATE_PREPARED, audio.AudioState.STATE_PAUSED, audio.AudioState.STATE_STOPPED];
if (stateGroup.indexOf(audioCapturer.state.valueOf()) ===
-1) { // 当且仅当状态为STATE_PREPARED、STATE_PAUSED和STATE_STOPPED之一时才能启动采集。
console.error(`start failed`);
return;
}
// 启动采集。
audioCapturer.start((err: BusinessError) => {
if (err) {
console.error('Capturer start failed.');
} else {
console.info('Capturer start success.');
promptAction.showToast({
message: 'start success'
});
}
});
}
}
// 停止采集。
async function stop() {
if (audioCapturer !== undefined) {
// 只有采集器状态为STATE_RUNNING或STATE_PAUSED的时候才可以停止。
if (audioCapturer.state.valueOf() !== audio.AudioState.STATE_RUNNING &&
audioCapturer.state.valueOf() !== audio.AudioState.STATE_PAUSED) {
console.info('Capturer is not running or paused');
return;
}
// 停止采集。
audioCapturer.stop((err: BusinessError) => {
if (err) {
console.error('Capturer stop failed.');
} else {
console.info('Capturer stop success.');
promptAction.showToast({
message: 'stop success'
});
}
});
}
}
// 销毁实例,释放资源。
async function release() {
if (audioCapturer !== undefined) {
// 采集器状态不是STATE_RELEASED或STATE_NEW状态,才能release。
if (audioCapturer.state.valueOf() === audio.AudioState.STATE_RELEASED ||
audioCapturer.state.valueOf() === audio.AudioState.STATE_NEW) {
console.info('Capturer already released');
return;
}
// 释放资源。
audioCapturer.release((err: BusinessError) => {
if (err) {
console.error('Capturer release failed.');
} else {
fs.closeSync(file);
console.info('Capturer release success.');
promptAction.showToast({
message: 'release success'
});
}
});
}
}