AudioRenderer是音频渲染器,用于播放PCM(Pulse Code Modulation)音频数据,相比AVPlayer而言,可以在输入前添加数据预处理,更适合有音频开发经验的开发者,以实现更灵活的播放功能。
getAudioTimestampInfo获取输出音频流时间戳和位置信息。
AudioRenderer通过回调on('writeData')方法不停的写入音频数据播放,未提供播放结束的API。开发者可通过如下方式判断音频播放是否结束:
示例代码如下:
import { audio } from '@kit.AudioKit';
import { common } from '@kit.AbilityKit';
import { BusinessError } from '@kit.BasicServicesKit';
let audioRenderer: audio.AudioRenderer;
let audioStreamInfo: audio.AudioStreamInfo = {
samplingRate: audio.AudioSamplingRate.SAMPLE_RATE_8000, // 采样率。
channels: audio.AudioChannel.CHANNEL_1, // 通道。
sampleFormat: audio.AudioSampleFormat.SAMPLE_FORMAT_S16LE, // 采样格式。
encodingType: audio.AudioEncodingType.ENCODING_TYPE_RAW // 编码格式。
};
let audioRendererInfo: audio.AudioRendererInfo = {
usage: audio.StreamUsage.STREAM_USAGE_MUSIC, // 音频流使用类型:音乐。根据业务场景配置,参考StreamUsage。
rendererFlags: 0 // 音频渲染器标志。
};
let audioRendererOptions: audio.AudioRendererOptions = {
streamInfo: audioStreamInfo,
rendererInfo: audioRendererInfo
};
@Entry
@Component
export struct PlayPcmEndDemo {
context = this.getUIContext().getHostContext() as common.UIAbilityContext;
audioData: Uint8Array = generateTestPCM(); // 测试PCM数据,按需替换为其他音频数据源
writeOffset = 0;
preTimestamp = 0;
intervalId = 0;
@State isEnd: boolean = false;
async aboutToAppear(): Promise<void> {
audioRenderer = await audio.createAudioRenderer(audioRendererOptions);
await this.init(); //初始化
}
async aboutToDisappear(): Promise<void> {
await audioRenderer.release();
}
build() {
Column({ space: 20 }) {
Button('播放音频数据').width('100%')
.onClick(async () => {
this.writeOffset = 0;
this.preTimestamp = 0;
this.isEnd = false;
await audioRenderer.start();
this.checkPlayEnd(); //定时获取音频流时间戳,当时间戳不变时,播放结束
});
Button('停止播放').width('100%')
.onClick(async () => {
clearInterval(this.intervalId);
this.stopAndFlush();
});
Text(`播放是否结束:${this.isEnd}`);
}
.padding(40)
.justifyContent(FlexAlign.Start)
.width('100%')
.height('100%');
}
//定时获取音频流时间戳,当时间戳不变时,播放结束
checkPlayEnd() {
this.intervalId = setInterval(() => {
audioRenderer.getAudioTimestampInfo().then((audioTimestampInfo: audio.AudioTimestampInfo) => {
console.info(`Current timestamp: ${JSON.stringify(audioTimestampInfo)}`);
if (this.preTimestamp === audioTimestampInfo.timestamp) {
console.info(`Last timestamp: ${this.preTimestamp}`);
this.isEnd = true;
clearInterval(this.intervalId);
}
this.preTimestamp = audioTimestampInfo.timestamp;
}).catch((err: BusinessError) => {
console.error(`ERROR: ${err}`);
});
}, 250);
}
async init() {
audioRenderer.on('writeData', (buffer: ArrayBuffer) => {
if (!this.audioData) {
return audio.AudioDataCallbackResult.INVALID;
}
let bufferView = new Uint8Array(buffer);
let writeLen = Math.min(buffer.byteLength, this.audioData.byteLength - this.writeOffset);
if (writeLen <= 0) {
console.info('Play Done');
return audio.AudioDataCallbackResult.INVALID;
}
bufferView.set(this.audioData.slice(this.writeOffset, this.writeOffset + writeLen));
this.writeOffset += writeLen;
return audio.AudioDataCallbackResult.VALID;
});
}
async stopAndFlush() {
console.info('renderer status' + audioRenderer.state);
audioRenderer.stop().then(() => {
console.error('Renderer stop ok.');
}).catch((err: BusinessError) => {
console.error('Renderer stop failed. ', err);
});
audioRenderer.flush().then(() => {
console.error('Renderer flush ok.');
}).catch((err: BusinessError) => {
console.error('renderer flush err. ' + err);
});
}
}
function generateTestPCM(): Uint8Array {
const sampleRate = 8000;
const noteDuration = 0.5;
const amplitude = 0.35;
const freqMap: Record<number, number> = {
1: 523.25, // C5
2: 587.33, // D5
3: 659.25, // E5
4: 698.46, // F5
5: 783.99, // G5
6: 880.00, // A5
};
const melody = [
1, 1, 5, 5, 6, 6, 5, 0,
4, 4, 3, 3, 2, 2, 1, 0,
5, 5, 4, 4, 3, 3, 2, 0
];
const samplesPerNote = Math.floor(sampleRate * noteDuration); // 4000
const totalSamples = samplesPerNote * melody.length; // 96,000
const buffer = new ArrayBuffer(totalSamples * 2); // 192,000 bytes
const view = new DataView(buffer);
let idx = 0;
for (const note of melody) {
const freq = note ? freqMap[note] : 0;
for (let i = 0; i < samplesPerNote; i++) {
const t = i / sampleRate;
const wave = freq ? amplitude * Math.sin(2 * Math.PI * freq * t) : 0;
const sample = Math.round(wave * 32767);
const clamped = Math.max(-32768, Math.min(32767, sample));
view.setInt16(idx * 2, clamped, true);
idx++;
}
}
return new Uint8Array(buffer);
}