目录
Introduction
Prerequisites
Performing Remote Debugging in Real Time
Releasing a Device
Viewing System Logs
Switching Landscape and Portrait Modes
Viewing Device Details
Applying for More Debugging Time
FAQ
Introduction
Prerequisites
Compatibility Test
Stability Test
Performance Test
Power Consumption Test
FAQ
Introduction
Version Change History
Installation
License
Prerequisites
Setting Parameters
Preparing the Device
Configuring Recording
Adding Probe Presets
Starting Recording
Deferred Trace Recording
Capturing Screenshots
Opening Trace Files
Trace Elements
Viewing the Timeline
Viewing the Device Information
Searching for Trace Files
Analyzing Traces
Using CLI Tools
Using the counters_gather Command Line
Frame Recording and Analysis
Using Intelligent Q&A
CPU Load
CPU Frequency
Scheduling Details
GPU Counters
Render Load
GPU and Driver Events
GPU Memory
Frames per Second
Battery Drain & Power Rails
Board Frequencies
Power Consumption
Kernel meminfo
High-Frequency Memory Events
Low Memory Killer
Per Process Stats
Virtual Memory Stats
DDR Counters
GPU API Events
ATrace Userspace Annotations
HiTrace Categories
Event Log
Frame Timeline
Basic Information
Computing CPU Time for Slices
Computing the Scheduling Time by Woken Threads
Bottleneck Analysis
Main Menu
Frame Profiler Main View
Frame Capture
Consecutive Frame Capture and Playback
Intelligent Frame Capture
API Inspector
Buffer Viewer
Texture Viewer
Mesh Viewer
Pipeline State
Resource Inspector
Shader Viewer
Timeline
Diagnostic Log
Dependent Viewer
Performance Counter
Maleoon GPU Performance Optimization Suggestion
Shader Analysis
Starting Frame Profiler
Capturing Frames
Viewing and Analyzing a Texture
Exporting a Texture
Viewing and Debugging Resources
Viewing and Debugging Shaders
Using API Event Bookmark
Importing and Exporting Frame Files
Trimming Keyframes
Viewing Dependent Viewer
Viewing Performance Counter
Restoring the Environment by One Click
Collecting Logs by One Click
GPU Memory Statistics
Vulkan Shader Profiler
Vulkan Shader Debug
XEngine Kit
EGL External Texture
VK_HUAWEI_cluster_culling_shader
Vulkan Nativebuffer
Graphics Profiler In-application API
How Do I Configure ADB and HDC in the Operating Environment?
What Do I Do If the Tool Does Not Respond?
What Do I Do If Capture Fails Due To No Remote Access Connection?
What Do I Do If Capture Fails Due To "Not Presenting"?
What Do I Do If the XML File Fails to Be Exported to the D drive?
What Do I Do If Frame Capture Fails in Multithreaded Rendering Scenario?
Can I Capture Multiple Contexts by Using the Consecutive Frame Capture Function?
How Do I Capture Frames of an App That Uses GL Program Binary?
Why Does Frame Profiler Stop Responding and Fail to Recover for an Extended Duration When I Connect the Device to Capture Frames?
What Do I Do If the "Graphics Profiler Server connection timed out" Error Is Reported?
Feedback and Support
Overview
Version Change History
Installation
Getting Started
Country/Region Configuration
Configuration Wizard
Repository
Kit Integration Wizard
Analytics Kit Integration
Extension Tools
Model Creator
Model Integration
AI Create
SmartCoder
Convertor
Cloud Debugging
Cloud Testing
Publish to AppGallery Connect
Quality Analysis
Push Kit
Analytics Kit
Account Kit
In-App Purchases
Ads Kit
Location Kit
Map Kit
Site Kit
Game Service
ML Kit
Scan Kit
Account Kit Manual Conversion Guide
Analytics Kit Manual Conversion Guide
Awareness Kit Manual Conversion Guide
Drive Kit Manual Conversion Guide
Game Service Manual Conversion Guide
FIDO Manual Conversion Guide
Health Kit Manual Conversion Guide
Location Kit Manual Conversion Guide
Map Kit Manual Conversion Guide
ML Kit Manual Conversion Guide
Nearby Service Manual Conversion Guide
Push Kit Manual Conversion Guide
Safety Detect Manual Conversion Guide
Scan Kit Manual Conversion Guide
Wallet Kit Manual Conversion Guide
Base Manual Conversion Guide
Gradle Information Maintenance
Common API Manual Conversion Guide
Auth Service
Crash
App Linking
Cloud Functions
Remote Configuration
FirebaseCore Framework
APM
App Messaging
Cloud Storage
Feedback and Support
FAQs
Appendix
Version Change History
Introduction
Welcome Page
Home Page
Creating a Quick App Project
Creating a Card Project
Importing a Project
Opening a Project
Syntax Assistant for the UX File
Static Code Check
Card
Page
Connecting a Debugging Device
Setting General Parameters
Setting Page Startup Parameters
Setting Card Startup Parameters
Compiling and Debugging a Quick App
Local Tests
Testing a Quick App (Using HUAWEI Ability Test Tool)
Signature
Building a Quick App
Releasing a Formal Quick App Version
Npm
RPK
Common Shortcut Keys
Feedback
Overview
Version Change History
Installation
Usage Guide
Feedback and Support
FAQs
Overview
Version Change History
Installation
User Interface Overview
Creating a Scene
Adding a Component to the Scene
Managing Resources Using the Scene Resource Manager
Using the View to Check a Scene
Scene Node Attributes
3D Node Attributes
2D Control Attributes
Binding an Event
Creating an Animation in Reality Studio
Viewing the List of Existing Animations
Using AR Preview
Other Features
Adding a Component
Creating an Animation
Binding an Event
Previewing and Saving a Scene
Skeleton Production Specification
FAQ
Feedback and Support
Supported Countries/Regions
Basic Information
Slices
Counters
Scheduler slices