NDK提供一系列节点查询、遍历、操作能力,通过使用以下接口,开发者可以高效地访问和操控节点。
以下场景基于接入ArkTS页面章节,创建前置工程。
uniqueId是系统分配的唯一标识的节点Id。
从API version 20开始,使用OH_ArkUI_NodeUtils_GetNodeUniqueId接口,可以获取目标节点的uniqueId。使用OH_ArkUI_NodeUtils_GetNodeHandleByUniqueId接口,可以通过uniqueId获取目标节点的指针。
const unsigned int VALUE_1 = 480;
const unsigned int VALUE_2 = 300;
const unsigned int VALUE_3 = 50;
std::shared_ptr<ArkUIBaseNode> InquireUniqueId::GetNodeUniqueId()
{
ArkUI_NativeNodeAPI_1* nodeAPI = NativeModuleInstance::GetInstance()->GetNativeNodeAPI();
ArkUI_NodeHandle testNode = nodeAPI->createNode(ARKUI_NODE_COLUMN);
ArkUI_NumberValue value[] = {VALUE_1};
ArkUI_AttributeItem item = {value, sizeof(value) / sizeof(ArkUI_NumberValue)};
value[0].f32 = VALUE_2;
nodeAPI->setAttribute(testNode, NODE_WIDTH, &item);
nodeAPI->setAttribute(testNode, NODE_HEIGHT, &item);
struct IdList {
int32_t id = -1;
};
static IdList idl;
int32_t uid = -1;
OH_ArkUI_NodeUtils_GetNodeUniqueId(testNode, &uid);
idl.id = uid;
auto button = nodeAPI->createNode(ARKUI_NODE_BUTTON);
value[0].f32 = VALUE_3;
nodeAPI->setAttribute(button, NODE_WIDTH, &item);
nodeAPI->setAttribute(button, NODE_HEIGHT, &item);
nodeAPI->addChild(testNode, button);
nodeAPI->registerNodeEvent(button, NODE_ON_CLICK, 1, &idl);
OH_LOG_Print(LOG_APP, LOG_WARN, LOG_PRINT, "GetNodeUniqueId", "GetNodeHandleByUniqueId success1");
nodeAPI->registerNodeEventReceiver([](ArkUI_NodeEvent *event) {
auto targetId = OH_ArkUI_NodeEvent_GetTargetId(event);
if (targetId == 1) {
auto idl = (IdList *)OH_ArkUI_NodeEvent_GetUserData(event);
ArkUI_NodeHandle Test_Column;
auto ec = OH_ArkUI_NodeUtils_GetNodeHandleByUniqueId(idl->id, &Test_Column);
if (ec == 0) {
OH_LOG_Print(LOG_APP, LOG_WARN, LOG_PRINT, "GetNodeUniqueId", "GetNodeHandleByUniqueId success");
}
}
}); 使用OH_ArkUI_NodeUtils_GetAttachedNodeHandleById接口,可以通过用户设置的id获取目标节点的指针。
ArkTS侧接入Native组件。
import nativeNode from 'libentry.so';
import { NodeContent } from '@kit.ArkUI';
@Entry
@Component
struct GetNodeById {
private rootSlot = new NodeContent();
aboutToAppear(): void {
nativeNode.createUserIdNode(this.rootSlot);
}
build() {
Scroll() {
Column({ space: 15 }) {
Column() {
ContentSlot(this.rootSlot)
}
}
.width('100%')
}.scrollBarColor(Color.Transparent)
}
} 新建GetNodeByIdExample.h文件,在其中创建Text节点并设置id属性,通过OH_ArkUI_NodeUtils_GetAttachedNodeHandleById接口拿到节点。
// GetNodeByIdExample.h
#ifndef MYAPPLICATION_GETNODEBYID_H
#define MYAPPLICATION_GETNODEBYID_H
#include "ArkUINode.h"
#include <hilog/log.h>
namespace NativeModule {
std::shared_ptr<ArkUIBaseNode> CreateGetNodeByIdExample()
{
auto nodeAPI = NativeModuleInstance::GetInstance()->GetNativeNodeAPI();
// 创建根节点Scroll
ArkUI_NodeHandle scroll = nodeAPI->createNode(ARKUI_NODE_SCROLL);
ArkUI_NumberValue length_value[] = {{.f32 = 480}};
ArkUI_AttributeItem length_item = {length_value, sizeof(length_value) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(scroll, NODE_WIDTH, &length_item);
ArkUI_NumberValue length_value1[] = {{.f32 = 650}};
ArkUI_AttributeItem length_item1 = {length_value1, sizeof(length_value1) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(scroll, NODE_HEIGHT, &length_item1);
ArkUI_AttributeItem scroll_id = {.string = "Scroll_CAPI"};
nodeAPI->setAttribute(scroll, NODE_ID, &scroll_id);
// 创建Column
ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN);
ArkUI_NumberValue value[] = {480};
ArkUI_AttributeItem item = {value, sizeof(value) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(column, NODE_WIDTH, &item);
ArkUI_NumberValue column_bc[] = {{.u32 = 0xFFF00BB}};
ArkUI_AttributeItem column_item = {column_bc, 1};
nodeAPI->setAttribute(column, NODE_BACKGROUND_COLOR, &column_item);
ArkUI_AttributeItem column_id = {.string = "Column_CAPI"};
nodeAPI->setAttribute(column, NODE_ID, &column_id);
// 创建Text
ArkUI_NodeHandle text0 = nodeAPI->createNode(ARKUI_NODE_TEXT);
ArkUI_NumberValue text_width[] = {300};
ArkUI_AttributeItem text_item0 = {text_width, sizeof(text_width) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(text0, NODE_WIDTH, &text_item0);
ArkUI_NumberValue text_height[] = {50};
ArkUI_AttributeItem text_item1 = {text_height, sizeof(text_height) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(text0, NODE_HEIGHT, &text_item1);
ArkUI_AttributeItem text_item = {.string = "示例Text节点"};
nodeAPI->setAttribute(text0, NODE_TEXT_CONTENT, &text_item);
ArkUI_NumberValue margin[] = {10};
ArkUI_AttributeItem item_margin = {margin, sizeof(margin) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(text0, NODE_MARGIN, &item_margin);
ArkUI_AttributeItem text0_id = {.string = "Text0_CAPI"};
nodeAPI->setAttribute(text0, NODE_ID, &text0_id);
// 创建Row
ArkUI_NodeHandle row0 = nodeAPI->createNode(ARKUI_NODE_ROW);
ArkUI_NumberValue width_value[] = {{.f32=330}};
ArkUI_AttributeItem width_item = {width_value, sizeof(width_value) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(row0, NODE_WIDTH, &width_item);
nodeAPI->setAttribute(row0, NODE_HEIGHT, &text_item1);
nodeAPI->setAttribute(row0, NODE_MARGIN, &item_margin);
// 创建Button
ArkUI_NodeHandle bt0 = nodeAPI->createNode(ARKUI_NODE_BUTTON);
ArkUI_NumberValue btn_width[] = {150};
ArkUI_AttributeItem btn_item0 = {btn_width, sizeof(btn_width) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(bt0, NODE_WIDTH, &btn_item0);
nodeAPI->setAttribute(bt0, NODE_HEIGHT, &text_item1);
nodeAPI->setAttribute(bt0, NODE_MARGIN, &item_margin);
ArkUI_AttributeItem bt0_item = {.string = "GetAttachedNodeHandleById"};
nodeAPI->setAttribute(bt0, NODE_BUTTON_LABEL, &bt0_item);
nodeAPI->registerNodeEvent(bt0, NODE_ON_CLICK, 0, text0);
// 注册事件
auto onClick = [](ArkUI_NodeEvent *event) {
auto nodeAPI = NativeModuleInstance::GetInstance()->GetNativeNodeAPI();
if (OH_ArkUI_NodeEvent_GetTargetId(event) == 0) { // GetAttachedNodeHandleById
auto text0 = (ArkUI_NodeHandle)OH_ArkUI_NodeEvent_GetUserData(event);
ArkUI_NodeHandle node = nullptr;
auto res = OH_ArkUI_NodeUtils_GetAttachedNodeHandleById("Text0_CAPI", &node);
if (res == ARKUI_ERROR_CODE_NO_ERROR && node == text0) {
OH_LOG_Print(LOG_APP, LOG_INFO, 0xFF00, "GetNodeByIdExample", "get Text0_CAPI success");
} else {
OH_LOG_Print(LOG_APP, LOG_ERROR, 0xFF00, "GetNodeByIdExample", "get Text0_CAPI failed");
}
}
};
nodeAPI->registerNodeEventReceiver(onClick);
// 节点添加
nodeAPI->addChild(scroll, column);
nodeAPI->addChild(column, text0);
nodeAPI->addChild(column, row0);
nodeAPI->addChild(row0, bt0);
return std::make_shared<ArkUINode>(scroll);
}
} // namespace NativeModule
#endif // MYAPPLICATION_GETNODEBYID_H 在NativeEntry.cpp中,挂载Native节点。
// NativeEntry.cpp
#include <arkui/native_node_napi.h>
#include <hilog/log.h>
#include <js_native_api.h>
#include "NativeEntry.h"
#include "MoveToExample.h"
#include "GetNodeByIdExample.h"
namespace NativeModule {
// ...
static napi_value CreateNativeRoot(napi_env env, napi_callback_info info, const char *who, MakeNodeFn makeNodeFn)
{
size_t argc = 1;
napi_value args[1] = {nullptr};
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
// 获取NodeContent
ArkUI_NodeContentHandle contentHandle;
OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &contentHandle);
if (contentHandle == nullptr) {
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, K_LOG_DOMAIN,
"%{public}s nodeContentHandle is null", who);
return nullptr;
}
NativeEntry::GetInstance()->SetContentHandle(contentHandle);
// 创建节点
auto node = makeNodeFn();
// 保持Native侧对象到管理类中,维护生命周期。
NativeEntry::GetInstance()->SetRootNode(node);
return nullptr;
}
napi_value DestroyNativeRoot(napi_env env, napi_callback_info info)
{
// 从管理类中释放Native侧对象。
NativeEntry::GetInstance()->DisposeRootNode();
return nullptr;
}
// ...
} // namespace NativeModule 运行程序,点击按钮,打印节点获取成功信息。
使用OH_ArkUI_NodeUtils_MoveTo接口,可以将Native节点移动到新的父节点下,从而按需改变节点树结构。
当前仅支持以下类型的ArkUI_NodeType进行移动操作:ARKUI_NODE_STACK、ARKUI_NODE_XCOMPONENT、ARKUI_NODE_EMBEDDED_COMPONENT。对于其他类型的节点,移动操作不会生效。
ArkTS侧接入Native组件。
// MoveTo.ets
import nativeNode from 'libentry.so';
import { NodeContent } from '@kit.ArkUI';
@Entry
@Component
struct MoveTo {
private rootSlot = new NodeContent();
aboutToAppear(): void {
nativeNode.createMoveToNode(this.rootSlot);
}
build() {
Scroll() {
Column({ space: 15 }) {
Column() {
ContentSlot(this.rootSlot)
}
}
.width('100%')
}.scrollBarColor(Color.Transparent)
}
} 新建MoveTo.h文件,在其中创建Stack节点,通过OH_ArkUI_NodeUtils_MoveTo接口移动Stack节点。
// MoveToExample.h
#ifndef MYAPPLICATION_MOVETO_H
#define MYAPPLICATION_MOVETO_H
#include "ArkUINode.h"
#include <hilog/log.h>
namespace NativeModule {
std::shared_ptr<ArkUIBaseNode> CreateMoveToExample()
{
auto nodeAPI = NativeModuleInstance::GetInstance()->GetNativeNodeAPI();
// 创建传入事件节点结构体
struct A {
ArkUI_NodeHandle node;
ArkUI_NodeHandle targetParent;
};
A* a = new A;
// 创建根节点Scroll
ArkUI_NodeHandle scroll = nodeAPI->createNode(ARKUI_NODE_SCROLL);
ArkUI_NumberValue length_value[] = {{.f32 = 480}};
ArkUI_AttributeItem length_item = {length_value, sizeof(length_value) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(scroll, NODE_WIDTH, &length_item);
ArkUI_NumberValue length_value1[] = {{.f32 = 650}};
ArkUI_AttributeItem length_item1 = {length_value1, sizeof(length_value1) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(scroll, NODE_HEIGHT, &length_item1);
ArkUI_AttributeItem scroll_id = {.string = "Scroll_CAPI"};
nodeAPI->setAttribute(scroll, NODE_ID, &scroll_id);
// 创建Column
ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN);
ArkUI_NumberValue value[] = {480};
ArkUI_AttributeItem item = {value, sizeof(value) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(column, NODE_WIDTH, &item);
ArkUI_AttributeItem column_id = {.string = "Column_CAPI"};
nodeAPI->setAttribute(column, NODE_ID, &column_id);
// 创建Row
ArkUI_NumberValue text_height[] = {50};
ArkUI_AttributeItem text_item1 = {text_height, sizeof(text_height) / sizeof(ArkUI_NumberValue)};
ArkUI_NumberValue margin[] = {10};
ArkUI_AttributeItem item_margin = {margin, sizeof(margin) / sizeof(ArkUI_NumberValue)};
ArkUI_NodeHandle row0 = nodeAPI->createNode(ARKUI_NODE_ROW);
ArkUI_NumberValue width_value[] = {{.f32=330}};
ArkUI_AttributeItem width_item = {width_value, sizeof(width_value) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(row0, NODE_WIDTH, &width_item);
nodeAPI->setAttribute(row0, NODE_HEIGHT, &text_item1);
nodeAPI->setAttribute(row0, NODE_MARGIN, &item_margin);
ArkUI_NodeHandle row1 = nodeAPI->createNode(ARKUI_NODE_ROW);
nodeAPI->setAttribute(row1, NODE_WIDTH, &width_item);
nodeAPI->setAttribute(row1, NODE_HEIGHT, &text_item1);
nodeAPI->setAttribute(row1, NODE_MARGIN, &item_margin);
a->targetParent = row1;
ArkUI_NodeHandle row2 = nodeAPI->createNode(ARKUI_NODE_ROW);
nodeAPI->setAttribute(row2, NODE_WIDTH, &width_item);
nodeAPI->setAttribute(row2, NODE_HEIGHT, &text_item1);
nodeAPI->setAttribute(row2, NODE_MARGIN, &item_margin);
// 创建Stack
ArkUI_NodeHandle stack0 = nodeAPI->createNode(ARKUI_NODE_STACK);
ArkUI_NumberValue stack_value[] = {{.f32=50}};
ArkUI_AttributeItem stack_item1 = {stack_value, sizeof(stack_value) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(stack0, NODE_WIDTH, &stack_item1);
nodeAPI->setAttribute(stack0, NODE_HEIGHT, &stack_item1);
ArkUI_NumberValue stack_bc[] = {{.u32 = 0xFFFFB6C1}};
ArkUI_AttributeItem stack_item2 = {stack_bc, 1};
nodeAPI->setAttribute(stack0, NODE_BACKGROUND_COLOR, &stack_item2);
a->node = stack0;
ArkUI_NodeHandle stack1 = nodeAPI->createNode(ARKUI_NODE_STACK);
nodeAPI->setAttribute(stack1, NODE_WIDTH, &stack_item1);
nodeAPI->setAttribute(stack1, NODE_HEIGHT, &stack_item1);
ArkUI_NumberValue stack_bc1[] = {{.u32 = 0xFF6495ED}};
ArkUI_AttributeItem stack_item3 = {stack_bc1, 1};
nodeAPI->setAttribute(stack1, NODE_BACKGROUND_COLOR, &stack_item3);
ArkUI_NodeHandle stack2 = nodeAPI->createNode(ARKUI_NODE_STACK);
nodeAPI->setAttribute(stack2, NODE_WIDTH, &stack_item1);
nodeAPI->setAttribute(stack2, NODE_HEIGHT, &stack_item1);
ArkUI_NumberValue stack_bc2[] = {{.u32 = 0xFF90EE90}};
ArkUI_AttributeItem stack_item4 = {stack_bc2, 1};
nodeAPI->setAttribute(stack2, NODE_BACKGROUND_COLOR, &stack_item4);
ArkUI_NodeHandle stack3 = nodeAPI->createNode(ARKUI_NODE_STACK);
nodeAPI->setAttribute(stack3, NODE_WIDTH, &stack_item1);
nodeAPI->setAttribute(stack3, NODE_HEIGHT, &stack_item1);
nodeAPI->setAttribute(stack3, NODE_BACKGROUND_COLOR, &stack_item2);
ArkUI_NodeHandle stack4 = nodeAPI->createNode(ARKUI_NODE_STACK);
nodeAPI->setAttribute(stack4, NODE_WIDTH, &stack_item1);
nodeAPI->setAttribute(stack4, NODE_HEIGHT, &stack_item1);
nodeAPI->setAttribute(stack4, NODE_BACKGROUND_COLOR, &stack_item3);
ArkUI_NodeHandle stack5 = nodeAPI->createNode(ARKUI_NODE_STACK);
nodeAPI->setAttribute(stack5, NODE_WIDTH, &stack_item1);
nodeAPI->setAttribute(stack5, NODE_HEIGHT, &stack_item1);
nodeAPI->setAttribute(stack5, NODE_BACKGROUND_COLOR, &stack_item4);
// 创建Button
ArkUI_NodeHandle bt0 = nodeAPI->createNode(ARKUI_NODE_BUTTON);
ArkUI_NumberValue btn_width[] = {150};
ArkUI_AttributeItem btn_item0 = {btn_width, sizeof(btn_width) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(bt0, NODE_WIDTH, &btn_item0);
nodeAPI->setAttribute(bt0, NODE_HEIGHT, &text_item1);
nodeAPI->setAttribute(bt0, NODE_MARGIN, &item_margin);
ArkUI_AttributeItem bt0_item = {.string = "MoveTo"};
nodeAPI->setAttribute(bt0, NODE_BUTTON_LABEL, &bt0_item);
nodeAPI->registerNodeEvent(bt0, NODE_ON_CLICK, 0, a);
// 注册事件
auto onClick = [](ArkUI_NodeEvent *event) {
auto nodeAPI = NativeModuleInstance::GetInstance()->GetNativeNodeAPI();
if (OH_ArkUI_NodeEvent_GetTargetId(event) == 0) { // MoveTo
ArkUI_NodeHandle eventNode = OH_ArkUI_NodeEvent_GetNodeHandle(event);
A* a = (A*)OH_ArkUI_NodeEvent_GetUserData(event);
if (a != nullptr) {
OH_ArkUI_NodeUtils_MoveTo(a->node, a->targetParent, 2);
nodeAPI->unregisterNodeEvent(eventNode, NODE_ON_CLICK);
delete a;
}
}
};
nodeAPI->registerNodeEventReceiver(onClick);
// 节点添加
nodeAPI->addChild(scroll, column);
nodeAPI->addChild(column, row0);
nodeAPI->addChild(column, row1);
nodeAPI->addChild(column, row2);
nodeAPI->addChild(row0, stack0);
nodeAPI->addChild(row0, stack1);
nodeAPI->addChild(row0, stack2);
nodeAPI->addChild(row1, stack3);
nodeAPI->addChild(row1, stack4);
nodeAPI->addChild(row1, stack5);
nodeAPI->addChild(row2, bt0);
return std::make_shared<ArkUINode>(scroll);
}
} // namespace NativeModule
#endif // MYAPPLICATION_MOVETO_H 在NativeEntry.cpp中,挂载Native节点。
// NativeEntry.cpp
#include <arkui/native_node_napi.h>
#include <hilog/log.h>
#include <js_native_api.h>
#include "NativeEntry.h"
#include "MoveToExample.h"
#include "GetNodeByIdExample.h"
namespace NativeModule {
// ...
static napi_value CreateNativeRoot(napi_env env, napi_callback_info info, const char *who, MakeNodeFn makeNodeFn)
{
size_t argc = 1;
napi_value args[1] = {nullptr};
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
// 获取NodeContent
ArkUI_NodeContentHandle contentHandle;
OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &contentHandle);
if (contentHandle == nullptr) {
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, K_LOG_DOMAIN,
"%{public}s nodeContentHandle is null", who);
return nullptr;
}
NativeEntry::GetInstance()->SetContentHandle(contentHandle);
// 创建节点
auto node = makeNodeFn();
// 保持Native侧对象到管理类中,维护生命周期。
NativeEntry::GetInstance()->SetRootNode(node);
return nullptr;
}
napi_value DestroyNativeRoot(napi_env env, napi_callback_info info)
{
// 从管理类中释放Native侧对象。
NativeEntry::GetInstance()->DisposeRootNode();
return nullptr;
}
// ...
} // namespace NativeModule 运行程序,点击按钮,Stack节点会移动到目标位置。

从API version 21开始,使用OH_ArkUI_NativeModule_InvalidateAttributes接口,在当前帧即时触发节点属性更新,避免组件切换过程中出现闪烁。
ArkTS侧接入Native组件。
import testNapi from 'libentry.so';
import { NodeContent } from '@kit.ArkUI';
@Component
struct ImageContent {
private nodeContent: NodeContent = new NodeContent();
aboutToAppear() {
// 通过C-API创建节点,并添加到管理器nodeContent上
testNapi.createNativeNode(this.nodeContent);
}
build() {
Column() {
// 显示nodeContent管理器里存放的Native侧的组件
ContentSlot(this.nodeContent)
}
}
}
@Entry
@Component
struct Index {
@State message: string = 'Hello World';
@State showParent: boolean = true;
build() {
Row() {
Column() {
// $r('app.string.Switch')需要替换为开发者所需的资源文件。
Button($r('app.string.Switch')).onClick(()=>{
this.showParent = !this.showParent;
}).margin(20)
if(this.showParent) {
ImageContent()
} else {
ImageContent()
}
}
.width('100%')
}
.height('100%')
}
} 新建Attribute_util.h用于设置组件属性。
#ifndef MYAPPLICATION_ATTRIBUTE_UTIL_H
#define MYAPPLICATION_ATTRIBUTE_UTIL_H
#include <arkui/native_node.h>
#include <cstdint>
#include <string>
class AttributeUtil {
public:
ArkUI_NativeNodeAPI_1 *api_;
ArkUI_NodeHandle node_;
AttributeUtil(ArkUI_NodeHandle node, ArkUI_NativeNodeAPI_1 *api)
{
this->node_ = node;
api_ = api;
}
int32_t Width(float width)
{
ArkUI_NumberValue NODE_WIDTH_value[] = {width};
ArkUI_AttributeItem NODE_WIDTH_Item = {NODE_WIDTH_value, 1};
return api_->setAttribute(node_, NODE_WIDTH, &NODE_WIDTH_Item);
}
int32_t Height(float height)
{
ArkUI_NumberValue NODE_HEIGHT_value[] = {height};
ArkUI_AttributeItem NODE_HEIGHT_Item = {NODE_HEIGHT_value, 1};
return api_->setAttribute(node_, NODE_HEIGHT, &NODE_HEIGHT_Item);
}
int32_t ImageSrc(std::string src)
{
ArkUI_AttributeItem NODE_IMAGE_SRC_VALUE = {.string = src.c_str()};
return api_->setAttribute(node_, NODE_IMAGE_SRC, &NODE_IMAGE_SRC_VALUE);
}
int32_t ImageSyncLoad()
{
ArkUI_NumberValue NODE_IMAGE_SYNC_LOAD_value[] = {{.i32 = 1}};
ArkUI_AttributeItem NODE_IMAGE_SYNC_LOAD_item = {NODE_IMAGE_SYNC_LOAD_value, 1};
return api_->setAttribute(node_, NODE_IMAGE_SYNC_LOAD, &NODE_IMAGE_SYNC_LOAD_item);
}
};
#endif // MYAPPLICATION_ATTRIBUTE_UTIL_H 在napi_init.cpp中,挂载Native节点。
#include "Attribute_util.h"
#include "napi/native_api.h"
#include <arkui/native_interface.h>
#include <arkui/native_node.h>
#include <arkui/native_node_napi.h>
#include <hilog/log.h>
#include <js_native_api.h>
#include <js_native_api_types.h>
// ...
const unsigned int NUMBER_2 = 2;
const unsigned int NUMBER_WIDTH = 100;
const unsigned int NUMBER_HEIGHT = 100;
static napi_value Add(napi_env env, napi_callback_info info)
{
size_t argc = NUMBER_2;
napi_value args[NUMBER_2] = {nullptr};
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
napi_valuetype valuetype0;
napi_typeof(env, args[0], &valuetype0);
napi_valuetype valuetype1;
napi_typeof(env, args[1], &valuetype1);
double value0;
napi_get_value_double(env, args[0], &value0);
double value1;
napi_get_value_double(env, args[1], &value1);
napi_value sum;
napi_create_double(env, value0 + value1, &sum);
return sum;
}
static ArkUI_NativeNodeAPI_1 *nodeAPI = nullptr;
static napi_value NAPI_Global_createNativeNode(napi_env env, napi_callback_info info)
{
size_t argc = 1;
napi_value args[1] = {nullptr};
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
ArkUI_NodeContentHandle contentHandle;
OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &contentHandle);
OH_ArkUI_GetModuleInterface(ARKUI_NATIVE_NODE, ArkUI_NativeNodeAPI_1, nodeAPI);
// 创建Image组件
auto imageNode = nodeAPI->createNode(ARKUI_NODE_IMAGE);
AttributeUtil imageNodeAttr(imageNode, nodeAPI);
// 设置image组件属性
imageNodeAttr.ImageSrc("resources/base/media/startIcon.png");
imageNodeAttr.ImageSyncLoad();
imageNodeAttr.Width(NUMBER_WIDTH);
imageNodeAttr.Height(NUMBER_HEIGHT);
// 在当前即时帧触发节点属性更新
OH_ArkUI_NativeModule_InvalidateAttributes(imageNode);
// 挂载image组件到组件树
OH_ArkUI_NodeContent_AddNode(contentHandle, imageNode);
return nullptr;
}
EXTERN_C_START
static napi_value Init(napi_env env, napi_value exports)
{
napi_property_descriptor desc[] = {
{"add", nullptr, Add, nullptr, nullptr, nullptr, napi_default, nullptr},
{"createNativeNode", nullptr, NAPI_Global_createNativeNode, nullptr, nullptr, nullptr, napi_default, nullptr},
// ...
};
napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc);
return exports;
}
EXTERN_C_END
static napi_module demoModule = {
.nm_version = 1,
.nm_flags = 0,
.nm_filename = nullptr,
.nm_register_func = Init,
.nm_modname = "entry",
.nm_priv = ((void*)0),
.reserved = { 0 },
};
extern "C" __attribute__((constructor)) void RegisterEntryModule(void)
{
napi_module_register(&demoModule);
} 运行程序,点击按钮,切换图片正常展示。

NDK支持通过不同的展开方式获取目标节点下的有效节点信息。例如,在LazyForEach场景下,可以处理存在多个子节点的情况。
从API version 20开始,使用OH_ArkUI_NodeUtils_GetFirstChildIndexWithoutExpand接口,可以获取目标节点的第一个存在于组件树的节点。使用OH_ArkUI_NodeUtils_GetLastChildIndexWithoutExpand接口,可以获取目标节点的最后一个存在于组件树的节点。OH_ArkUI_NodeUtils_GetChildWithExpandMode接口,可以通过不同的节点展开模式获取对应下标的子节点。
通过ArkTS构造LazyForEach及ArkTS的下树节点展开场景。
import { NodeController, FrameNode, UIContext, BuilderNode, ExpandMode, LengthUnit } from '@kit.ArkUI';
const TEST_TAG: string = "FrameNode ";
// BasicDataSource实现了IDataSource接口,用于管理listener监听,以及通知LazyForEach数据更新
class BasicDataSource implements IDataSource {
private listeners: DataChangeListener[] = [];
private originDataArray: string[] = [];
public totalCount(): number {
return 0;
}
public getData(index: number): string {
return this.originDataArray[index];
}
// 该方法为框架侧调用,为LazyForEach组件向其数据源处添加listener监听
registerDataChangeListener(listener: DataChangeListener): void {
if (this.listeners.indexOf(listener) < 0) {
console.info('add listener');
this.listeners.push(listener);
}
}
// 该方法为框架侧调用,为对应的LazyForEach组件在数据源处去除listener监听
unregisterDataChangeListener(listener: DataChangeListener): void {
const pos = this.listeners.indexOf(listener);
if (pos >= 0) {
console.info('remove listener');
this.listeners.splice(pos, 1);
}
}
// 通知LazyForEach组件需要重载所有子组件
notifyDataReload(): void {
this.listeners.forEach(listener => {
listener.onDataReloaded();
})
}
// 通知LazyForEach组件需要在index对应索引处添加子组件
notifyDataAdd(index: number): void {
this.listeners.forEach(listener => {
listener.onDataAdd(index);
// 写法2:listener.onDatasetChange([{type: DataOperationType.ADD, index: index}]);
})
}
// 通知LazyForEach组件在index对应索引处数据有变化,需要重建该子组件
notifyDataChange(index: number): void {
this.listeners.forEach(listener => {
listener.onDataChange(index);
// 写法2:listener.onDatasetChange([{type: DataOperationType.CHANGE, index: index}]);
})
}
// 通知LazyForEach组件需要在index对应索引处删除该子组件
notifyDataDelete(index: number): void {
this.listeners.forEach(listener => {
listener.onDataDelete(index);
// 写法2:listener.onDatasetChange([{type: DataOperationType.DELETE, index: index}]);
})
}
// 通知LazyForEach组件将from索引和to索引处的子组件进行交换
notifyDataMove(from: number, to: number): void {
this.listeners.forEach(listener => {
listener.onDataMove(from, to);
// 写法2:listener.onDatasetChange(
// [{type: DataOperationType.EXCHANGE, index: {start: from, end: to}}]);
})
}
notifyDatasetChange(operations: DataOperation[]): void {
this.listeners.forEach(listener => {
listener.onDatasetChange(operations);
})
}
}
class MyDataSource extends BasicDataSource {
private dataArray: string[] = []
public totalCount(): number {
return this.dataArray.length;
}
public getData(index: number): string {
return this.dataArray[index];
}
public addData(index: number, data: string): void {
this.dataArray.splice(index, 0, data);
this.notifyDataAdd(index);
}
public pushData(data: string): void {
this.dataArray.push(data);
this.notifyDataAdd(this.dataArray.length - 1);
}
}
class Params {
data: MyDataSource | null = null;
scroller: Scroller | null = null;
constructor(data: MyDataSource, scroller: Scroller) {
this.data = data;
this.scroller = scroller;
}
}
@Builder
function buildData(params: Params) {
List({ scroller: params.scroller }) {
LazyForEach(params.data, (item: string) => {
ListItem() {
Column() {
Text(item)
.fontSize(20)
.onAppear(() => {
console.info(TEST_TAG + " node appear: " + item)
})
.backgroundColor(Color.Pink)
.margin({
top: 30,
bottom: 30,
left: 10,
right: 10
})
}
}
.id(item)
}, (item: string) => item)
}
.cachedCount(5)
.listDirection(Axis.Horizontal)
}
class MyNodeController extends NodeController {
private rootNode: FrameNode | null = null;
private uiContext: UIContext | null = null;
private data: MyDataSource = new MyDataSource();
private scroller: Scroller = new Scroller();
makeNode(uiContext: UIContext): FrameNode | null {
this.uiContext = uiContext;
for (let i = 0; i <= 20; i++) {
this.data.pushData(`N${i}`);
}
const params: Params = new Params(this.data, this.scroller);
const dataNode: BuilderNode<[Params]> = new BuilderNode(uiContext);
dataNode.build(wrapBuilder<[Params]>(buildData), params);
this.rootNode = dataNode.getFrameNode();
const scrollToIndexOptions: ScrollToIndexOptions = {
extraOffset: {
value: 20, unit: LengthUnit.VP
}
};
this.scroller.scrollToIndex(6, true, ScrollAlign.START, scrollToIndexOptions);
return this.rootNode;
}
// 获取不展开场景下第一个活跃节点的下标
getFirstChildIndexWithoutExpand() {
console.info(`${TEST_TAG} getFirstChildIndexWithoutExpand: ${this.rootNode!.getFirstChildIndexWithoutExpand()}`);
}
// 获取不展开场景下最后一个活跃节点的下标
getLastChildIndexWithoutExpand() {
console.info(`${TEST_TAG} getLastChildIndexWithoutExpand: ${this.rootNode!.getLastChildIndexWithoutExpand()}`);
}
// 用不展开的方式获取节点
getChildWithNotExpand() {
const childNode = this.rootNode!.getChild(3, ExpandMode.NOT_EXPAND);
console.info(TEST_TAG + " getChild(3, ExpandMode.NOT_EXPAND): " + childNode?.getId());
if (childNode?.getId() === "N9") {
console.info(TEST_TAG + " getChild(3, ExpandMode.NOT_EXPAND) result: success.");
} else {
console.info(TEST_TAG + " getChild(3, ExpandMode.NOT_EXPAND) result: fail.");
}
}
// 以展开的方式获取节点
getChildWithExpand() {
const childNode = this.rootNode!.getChild(3, ExpandMode.EXPAND);
console.info(TEST_TAG + " getChild(3, ExpandMode.EXPAND): " + childNode?.getId());
if (childNode?.getId() === "N3") {
console.info(TEST_TAG + " getChild(3, ExpandMode.EXPAND) result: success.");
} else {
console.info(TEST_TAG + " getChild(3, ExpandMode.EXPAND) result: fail.");
}
}
getChildWithLazyExpand() {
const childNode = this.rootNode!.getChild(3, ExpandMode.LAZY_EXPAND);
console.info(TEST_TAG + " getChild(3, ExpandMode.LAZY_EXPAND): " + childNode?.getId());
if (childNode?.getId() === "N3") {
console.info(TEST_TAG + " getChild(3, ExpandMode.LAZY_EXPAND) result: success.");
} else {
console.info(TEST_TAG + " getChild(3, ExpandMode.LAZY_EXPAND) result: fail.");
}
}
}
@Entry
@Component
struct Index {
private myNodeController: MyNodeController = new MyNodeController();
private scroller: Scroller = new Scroller();
build() {
Scroll(this.scroller) {
Column({ space: 8 }) {
Column() {
Text("This is a NodeContainer.")
.textAlign(TextAlign.Center)
.borderRadius(10)
.backgroundColor(0xFFFFFF)
.width('100%')
.fontSize(16)
NodeContainer(this.myNodeController)
.borderWidth(1)
.width(300)
.height(100)
}
Button("getFirstChildIndexWithoutExpand")
.width(300)
.onClick(() => {
this.myNodeController.getFirstChildIndexWithoutExpand();
})
Button("getLastChildIndexWithoutExpand")
.width(300)
.onClick(() => {
this.myNodeController.getLastChildIndexWithoutExpand();
})
Button("getChildWithNotExpand")
.width(300)
.onClick(() => {
this.myNodeController.getChildWithNotExpand();
})
Button("getChildWithExpand")
.width(300)
.onClick(() => {
this.myNodeController.getChildWithExpand();
})
Button("getChildWithLazyExpand")
.width(300)
.onClick(() => {
this.myNodeController.getChildWithLazyExpand();
})
}
.width("100%")
}
.scrollable(ScrollDirection.Vertical) // 滚动方向纵向
}
} NDK侧通过OH_ArkUI_NodeUtils_GetAttachedNodeHandleById接口获取ArkTS组件,并通过懒展开模式获取对应的子组件信息。
ArkUI_NodeHandle childNode = nullptr;
OH_ArkUI_NodeUtils_GetAttachedNodeHandleById("N3", &childNode);
uint32_t index = 0;
OH_ArkUI_NodeUtils_GetFirstChildIndexWithoutExpand(childNode, &index);
uint32_t index1 = 0;
OH_ArkUI_NodeUtils_GetLastChildIndexWithoutExpand(childNode, &index1);
ArkUI_NodeHandle child = nullptr;
auto result = OH_ArkUI_NodeUtils_GetChildWithExpandMode(childNode, 3, &child, 0);
OH_LOG_Print(LOG_APP, LOG_INFO, 0xFF00, "Manager",
"firstChildIndex - lastChildIndex == %{public}d -- %{public}d, -- getResult = %{public}d",
index, index1, result); 查看日志打印的对应错误码返回是否正确,以此判断是否成功获取到对应子节点。
从API version 23开始,使用OH_ArkUI_NativeModule_IsInRenderState接口,可以查询节点是否在渲染树上。
ArkTS侧接入Native组件。
//Index.ets
import testNapi from 'libentry.so';
import { NodeContent } from '@kit.ArkUI';
@Component
struct TestContent {
private nodeContent: NodeContent = new NodeContent();
aboutToAppear() {
// 通过C-API创建节点,并添加到管理器nodeContent上
testNapi.createNativeNode(this.nodeContent);
}
build() {
Column() {
// 显示nodeContent管理器里存放的Native侧的组件
ContentSlot(this.nodeContent)
}
}
}
@Entry
@Component
struct Index {
@State message: string = 'Hello World';
@State showParent: boolean = true;
build() {
Row() {
Column() {
TestContent()
}
.width('100%')
}
.height('100%')
}
} 新建Attribute_util.h用于设置组件属性。
#ifndef MYAPPLICATION_ATTRIBUTE_UTIL_H
#define MYAPPLICATION_ATTRIBUTE_UTIL_H
#include <arkui/native_node.h>
#include <cstdint>
#include <string>
class AttributeUtil {
public:
ArkUI_NativeNodeAPI_1 *api_;
ArkUI_NodeHandle node_;
AttributeUtil(ArkUI_NodeHandle node, ArkUI_NativeNodeAPI_1 *api) {
this->node_ = node;
api_ = api;
}
int32_t width(float width) {
ArkUI_NumberValue NODE_WIDTH_value[] = {width};
ArkUI_AttributeItem NODE_WIDTH_Item = {NODE_WIDTH_value, 1};
return api_->setAttribute(node_, NODE_WIDTH, &NODE_WIDTH_Item);
}
int32_t height(float height) {
ArkUI_NumberValue NODE_HEIGHT_value[] = {height};
ArkUI_AttributeItem NODE_HEIGHT_Item = {NODE_HEIGHT_value, 1};
return api_->setAttribute(node_, NODE_HEIGHT, &NODE_HEIGHT_Item);
}
int32_t buttonLabel(std::string text) {
ArkUI_AttributeItem NODE_TRANSLATE_ITEM_LABEL = {.string = text.c_str()};
return api_->setAttribute(node_, NODE_BUTTON_LABEL, &NODE_TRANSLATE_ITEM_LABEL);
}
int32_t text(std::string str) {
ArkUI_AttributeItem TEXT_ITEM = {.string = str.c_str()};
return api_->setAttribute(node_, NODE_TEXT_CONTENT, &TEXT_ITEM);
}
int32_t visibility(int isShow) {
ArkUI_NumberValue NODE_VISIBILITY_ITEM_VALUE = {.i32 = isShow};
ArkUI_AttributeItem NODE_VISIBILITY_ITEM = {&NODE_VISIBILITY_ITEM_VALUE, 1};
return api_->setAttribute(node_, NODE_VISIBILITY, &NODE_VISIBILITY_ITEM);
}
int32_t margin(float value) {
ArkUI_NumberValue NODE_MARGIN_ITEM_VALUE = {.f32 = value};
ArkUI_AttributeItem NODE_MARGIN_ITEM = {&NODE_MARGIN_ITEM_VALUE, 1};
return api_->setAttribute(node_, NODE_MARGIN, &NODE_MARGIN_ITEM);
}
};
#endif // MYAPPLICATION_ATTRIBUTE_UTIL_H 在napi_init.cpp中,挂载Native节点。
#include "napi/native_api.h"
#include "Attribute_util.h"
#include <arkui/native_interface.h>
#include <arkui/native_node.h>
#include <arkui/native_node_napi.h>
#include <hilog/log.h>
static ArkUI_NativeNodeAPI_1 *nodeAPI = nullptr;
static ArkUI_NodeHandle textNode = nullptr;
static bool showText = false;
namespace Event {
void onClickFunc(ArkUI_NodeEvent *event) {
AttributeUtil textAttr(textNode, nodeAPI);
if (showText) {
textAttr.visibility(0);
} else {
textAttr.visibility(1);
}
showText = !showText;
bool isOnRenderTree = false;
OH_ArkUI_NativeModule_IsInRenderState(textNode, &isOnRenderTree);
OH_LOG_Print(LOG_APP, LOG_INFO, 1, "event","on render tree state is %{public}d", isOnRenderTree);
}
} // namespace Event
static napi_value NAPI_Global_createNativeNode(napi_env env, napi_callback_info info) {
size_t argc = 1;
napi_value args[1] = {nullptr};
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
ArkUI_NodeContentHandle contentHandle;
OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &contentHandle);
OH_ArkUI_GetModuleInterface(ARKUI_NATIVE_NODE, ArkUI_NativeNodeAPI_1, nodeAPI);
auto columnTest = nodeAPI->createNode(ARKUI_NODE_COLUMN);
AttributeUtil columnAttr(columnTest, nodeAPI);
columnAttr.width(300);
columnAttr.height(300);
auto buttonNode = nodeAPI->createNode(ARKUI_NODE_BUTTON);
nodeAPI->addChild(columnTest, buttonNode);
AttributeUtil buttonAttr(buttonNode, nodeAPI);
buttonAttr.width(200);
buttonAttr.height(30);
buttonAttr.margin(20);
buttonAttr.buttonLabel("change text visibility");
nodeAPI->registerNodeEvent(buttonNode, NODE_ON_CLICK, 1, nullptr);
nodeAPI->registerNodeEventReceiver(Event::onClickFunc);
textNode = nodeAPI->createNode(ARKUI_NODE_TEXT);
nodeAPI->addChild(columnTest, textNode);
AttributeUtil textAttr(textNode, nodeAPI);
textAttr.text("hello world");
OH_ArkUI_NodeContent_AddNode(contentHandle, columnTest);
return nullptr;
}
EXTERN_C_START
static napi_value Init(napi_env env, napi_value exports) {
napi_property_descriptor desc[] = {
{"createNativeNode", nullptr, NAPI_Global_createNativeNode, nullptr, nullptr, nullptr, napi_default, nullptr}};
napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc);
return exports;
}
EXTERN_C_END
static napi_module demoModule = {
.nm_version = 1,
.nm_flags = 0,
.nm_filename = nullptr,
.nm_register_func = Init,
.nm_modname = "entry",
.nm_priv = ((void *)0),
.reserved = {0},
};
extern "C" __attribute__((constructor)) void RegisterEntryModule(void) { napi_module_register(&demoModule); } 运行程序,点击change text visibility后打印text是否在渲染树上。
