Overview
Describes the current device network latency information. This struct is passed by a game app after obtaining the network latency information. This parameter is typically used to optimize the network latency.
Since: 5.0.0(12)
Related module: GraphicsAccelerate
Header file: opengtx_base.h
[h2]Member Variables
| Name | Description |
| int32_t total | Total latency of a game, in ms. The value range is [0, 200]. |
| int32_t up | Uplink latency of a game, in ms. The value range is [0, 200]. |
| int32_t down | Downlink latency of a game, in ms. The value range is [0, 200]. |
Struct Member Variable Description
[h2]down
int32_t OpenGTX_NetworkLatency::down
Description
Downlink latency of a game, in ms. The value range is [0, 200].
[h2]total
int32_t OpenGTX_NetworkLatency::total
Description
Total latency of a game, in ms. The value range is [0, 200].
[h2]up
int32_t OpenGTX_NetworkLatency::up
Description
Uplink latency of a game, in ms. The value range is [0, 200].