目录

OH_CartesianPosition

typedef struct OH_CartesianPosition {...} OH_CartesianPosition

Overview

Represents the position of an object sound source in the Cartesian coordinate system. The Cartesian coordinate system uses the x, y, and z axes to define positions in three-dimensional space.

Since: 26.0.0

Related module: Core

File to include: native_audio_vivid.h

Summary

[h2]Member Variables

Name Description
float x

Normalized X coordinate of the object sound source in the Cartesian coordinate system, representing the left/right dimension.

Value range: [-1.0, 1.0].

float y

Normalized Y coordinate of the object sound source in the Cartesian coordinate system, representing the front/back dimension.

Value range: [-1.0, 1.0].

float z

Normalized Z coordinate of the object sound source in the Cartesian coordinate system, representing the up/down dimension.

Value range: [-1.0, 1.0].