目录

@ohos.multimedia.audioHaptic (Audio-Haptic)

This module provides audio-vibration synergy capabilities, including precisely synchronized playback of audio and vibration resources, two playback modes (normal latency and low latency), audio/vibration mute control, and volume adjustment. When developers need to enhance user perception in scenarios such as incoming call notifications, message reminders, and game sound effects, they can use the interfaces of this module to perform synchronized audio-vibration playback, effectively improving users' perception of notifications and reminders.

The initial APIs of this module are supported since API version 11. Newly added APIs will be marked with a superscript to indicate their earliest API version.

Device behavior difference: For a device without a vibration component, no vibration effect is generated.

Modules to Import

import { audioHaptic } from '@kit.AudioKit';

audioHaptic.getAudioHapticManager

getAudioHapticManager(): AudioHapticManager

Obtains an audio haptic manager instance.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Return value

Type Description
AudioHapticManager AudioHapticManager instance.

Example

let audioHapticManagerInstance: audioHaptic.AudioHapticManager = audioHaptic.getAudioHapticManager();

AudioLatencyMode

Enumerates the audio latency modes.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Name Value Description
AUDIO_LATENCY_MODE_NORMAL 0 Normal latency mode.
AUDIO_LATENCY_MODE_FAST 1 Low latency mode. The audio may be truncated if the audio file is too long. This feature is the same as that of SoundPool.

AudioHapticPlayerOptions

Describes the options for the audio-haptic player.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Name Type Read-Only Optional Description
muteAudio boolean No Yes Whether to mute the audio. The value true means to mute the audio, and false means to play the sound normally. The default value is false.
muteHaptics boolean No Yes Whether to disable vibration. The value true means to disable vibration, and false means to vibrate normally. The default value is false.

AudioHapticFileDescriptor20+

Describes the audio-haptic file descriptor.

Ensure that fd is an available file descriptor and the values of offset and length are correct.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Name Type Read-Only Optional Description
fd number No No File descriptor of the audio-haptic file, which is generally greater than or equal to 0.
offset number No Yes Offset of the data to read in the file, in bytes. The default value is 0. It must be used together with length, and both must conform to the actual file length.
length number No Yes Length of the data to read, in bytes. By default, the length is the number of remaining bytes from the offset position to the end of the file. It must be used together with offset, and both must conform to the actual file length.

AudioHapticManager

Manages the audio-haptic feature. Before calling any API in AudioHapticManager, you must use getAudioHapticManager to create an AudioHapticManager instance.

[h2]registerSource

registerSource(audioUri: string, hapticUri: string): Promise<number>

Registers audio and haptic resources by URI. This API uses a promise to return the result.

A maximum of 128 resources can be registered at the same time for an application. Any attempt to register beyond this limit will fail (returning a negative resource ID). You are advised to reasonably manage the number of registered resources. For resources that are no longer used, you are advised to unregister them in a timely manner.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Parameters

Name Type Mandatory Description
audioUri string Yes

URI of the audio resource.

- In normal latency mode, for the supported audio resource formats and path formats, see AVPlayer.

- In low latency mode, for the supported audio resource formats, see SoundPool. The path format must meet the requirements of fileIo.open.

- In both latency modes, it is recommended that the absolute path of the file be passed in.

hapticUri string Yes

URI of the haptic resource.

For the supported haptic resource formats, see HapticFileDescriptor. The path format must meet the requirements of fileIo.open.

It is recommended that the absolute path of the file be passed in.

Return value

Type Description
Promise<number>

Promise, which returns the registered resource ID.

In normal cases, the returned resource ID is a non-negative number. A negative ID indicates a registration failure. In this case, check whether the number of registered resources exceeds the upper limit.

Error codes

For details about the error codes, see Universal Error Codes.

ID Error Message
401 Parameter error. Possible causes: 1.Mandatory parameters are left unspecified; 2.Incorrect parameter types.

Example

import { BusinessError } from '@kit.BasicServicesKit';

// URI of the audio resource, passed to registerSource for registration.
let audioUri = 'data/audioTest.wav'; // Change to the URI of the target audio resource.
// URI of the haptic resource, passed to registerSource for registration.
let hapticUri = 'data/hapticTest.json'; // Change to the URI of the target haptic resource.
let id = 0;
// A maximum of 128 resources can be registered at the same time for an application. Any attempt to register beyond this limit will fail (returning a negative resource ID). You are advised to reasonably manage the number of registered resources. For resources that are no longer used, you are advised to unregister them in a timely manner.
audioHapticManagerInstance.registerSource(audioUri, hapticUri).then((value: number) => {
  id = value;
  console.info(`Succeeded in registering the source, sourceId: ${value}.`);
}).catch((err: BusinessError) => {
  console.error(`Failed to register the source. Code: ${err.code}, message: ${err.message}`);
});

[h2]registerSourceFromFd20+

registerSourceFromFd(audioFd: AudioHapticFileDescriptor, hapticFd: AudioHapticFileDescriptor): Promise<number>

Registers audio and haptic resources via file descriptors. This API uses a promise to return the result.

A maximum of 128 resources can be registered at the same time for an application. Any attempt to register beyond this limit will fail (returning a negative resource ID). You are advised to reasonably manage the number of registered resources. For resources that are no longer used, you are advised to unregister them in a timely manner.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Parameters

Name Type Mandatory Description
audioFd AudioHapticFileDescriptor Yes Opened valid file descriptor object used to describe the audio file. offset and length indicate the offset and length within the file pointed to by this file descriptor, and both must conform to the actual file length.
hapticFd AudioHapticFileDescriptor Yes Opened valid file descriptor object used to describe the haptic file. offset and length indicate the offset and length within the file pointed to by this file descriptor, and both must conform to the actual file length.

Return value

Type Description
Promise<number>

Promise, which returns the registered resource ID.

In normal cases, the returned resource ID is a non-negative number. A negative ID indicates a registration failure. In this case, check whether the number of registered resources exceeds the upper limit.

Example

import { BusinessError } from '@kit.BasicServicesKit';
import { common } from '@kit.AbilityKit';

// Obtain the context from the component and ensure that the return value of this.getUIContext().getHostContext() is UIAbilityContext.
let context = this.getUIContext().getHostContext() as common.UIAbilityContext;

let audioFile = context.resourceManager.getRawFdSync('audioTest.ogg'); // Use the corresponding file in the rawfile directory.
let audioFd: audioHaptic.AudioHapticFileDescriptor = {
  fd: audioFile.fd,
  offset: audioFile.offset,
  length: audioFile.length,
};

let hapticFile = context.resourceManager.getRawFdSync('hapticTest.json'); // Use the corresponding file in the rawfile directory.
let hapticFd: audioHaptic.AudioHapticFileDescriptor = {
  fd: hapticFile.fd,
  offset: hapticFile.offset,
  length: hapticFile.length,
};
let id = 0;
// A maximum of 128 resources can be registered at the same time for an application. Any attempt to register beyond this limit will fail (returning a negative resource ID). You are advised to reasonably manage the number of registered resources. For resources that are no longer used, you are advised to unregister them in a timely manner.
audioHapticManagerInstance.registerSourceFromFd(audioFd, hapticFd).then((value: number) => {
  id = value;
  console.info(`Succeeded in registering the source from fd, sourceId: ${value}.`);
}).catch((err: BusinessError) => {
  console.error(`Failed to register the source from fd. Code: ${err.code}, message: ${err.message}`);
});

[h2]unregisterSource

unregisterSource(id: number): Promise<void>

Unregisters an audio-haptic source. This API uses a promise to return the result.

For resources that are no longer used, you are advised to unregister them in a timely manner to avoid issues such as resource leaks or the number of resources exceeding the upper limit.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Parameters

Name Type Mandatory Description
id number Yes

Resource identifier returned after registration through registerSource or registerSourceFromFd, used to identify a specific audio-haptic resource.

Note: registerSourceFromFd is supported since API version 20.

Return value

Type Description
Promise<void> Promise that returns no value.

Error codes

For details about the error codes, see Universal Error Codes.

ID Error Message
401 Parameter error. Possible causes: 1.Mandatory parameters are left unspecified; 2.Incorrect parameter types.

Example

import { BusinessError } from '@kit.BasicServicesKit';

let id = 0; // Obtain the ID through the registerSource or registerSourceFromFd method.

audioHapticManagerInstance.unregisterSource(id).then(() => {
  console.info('Succeeded in unregistering the source.');
}).catch((err: BusinessError) => {
  console.error(`Failed to unregister the source. Code: ${err.code}, message: ${err.message}`);
});

[h2]setAudioLatencyMode

setAudioLatencyMode(id:number, latencyMode: AudioLatencyMode): void

Sets the latency mode for an audio-haptic source.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Parameters

Name Type Mandatory Description
id number Yes

Resource identifier returned after registration through registerSource or registerSourceFromFd, used to identify a specific haptic resource.

registerSourceFromFd is supported since API version 20.

latencyMode AudioLatencyMode Yes Audio latency mode.

Error codes

For details about the error codes, see Universal Error Codes and Media Error Codes.

ID Error Message
401 Parameter error. Possible causes: 1.Mandatory parameters are left unspecified; 2.Incorrect parameter types.
5400102 Operation not allowed.

Example

import { BusinessError } from '@kit.BasicServicesKit';

let id = 0; // Obtain the ID through the registerSource or registerSourceFromFd method.

let latencyMode: audioHaptic.AudioLatencyMode = audioHaptic.AudioLatencyMode.AUDIO_LATENCY_MODE_FAST;

audioHapticManagerInstance.setAudioLatencyMode(id, latencyMode);

[h2]setStreamUsage

setStreamUsage(id: number, usage: audio.StreamUsage): void

Sets the stream usage for an audio-haptic source.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Parameters

Name Type Mandatory Description
id number Yes

Resource identifier returned after registration through registerSource or registerSourceFromFd, used to identify a specific audio-haptic resource.

registerSourceFromFd is supported since API version 20.

usage audio.StreamUsage Yes Audio stream type.

Error codes

For details about the error codes, see Universal Error Codes and Media Error Codes.

ID Error Message
401 Parameter error. Possible causes: 1.Mandatory parameters are left unspecified; 2.Incorrect parameter types; 3.Parameter verification failed.
5400102 Operation not allowed.

Example

import { audio } from '@kit.AudioKit';
import { BusinessError } from '@kit.BasicServicesKit';

let id = 0; // Obtain it through the registerSource or registerSourceFromFd method.

let usage: audio.StreamUsage = audio.StreamUsage.STREAM_USAGE_NOTIFICATION;

audioHapticManagerInstance.setStreamUsage(id, usage);

[h2]createPlayer

createPlayer(id: number, options?: AudioHapticPlayerOptions): Promise<AudioHapticPlayer>

Creates an audio-haptic player. This API uses a promise to return the result.

Required permissions: ohos.permission.VIBRATE

If the AudioHapticPlayer created by an application needs to trigger vibration, the system verifies whether the application has this permission.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Parameters

Name Type Mandatory Description
id number Yes

Resource identifier returned by registerSource or registerSourceFromFd, used to identify a specific haptic resource.

registerSourceFromFd is supported since API version 20.

options AudioHapticPlayerOptions No Audio haptic player options, used to configure the audio and haptic behavior during playback (for example, whether to mute the audio and whether to disable vibration). Pass this parameter when custom playback behavior is required; if it is not passed, the default playback configuration (normal sound and vibration playback) is used.

Return value

Type Description
Promise<AudioHapticPlayer> Promise used to return the audio-haptic player.

Error codes

For details about the error codes, see Universal Error Codes and Media Error Codes.

ID Error Message
201 Permission denied.
401 Parameter error. Possible causes: 1.Mandatory parameters are left unspecified; 2.Incorrect parameter types.
5400102 Operation not allowed.
5400103 I/O error.
5400106 Unsupport format.

Example

import { BusinessError } from '@kit.BasicServicesKit';

let id = 0; // Obtain the ID through the registerSource or registerSourceFromFd method.

let options: audioHaptic.AudioHapticPlayerOptions = {muteAudio: false, muteHaptics: false};
let audioHapticPlayerInstance: audioHaptic.AudioHapticPlayer | undefined = undefined;

audioHapticManagerInstance.createPlayer(id, options).then((value: audioHaptic.AudioHapticPlayer) => {
  audioHapticPlayerInstance = value;
  console.info('Succeeded in creating the player.');
}).catch((err: BusinessError) => {
  console.error(`Failed to create the player. Code: ${err.code}, message: ${err.message}`);
});

AudioHapticType

Enumerates the audio haptic types.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Name Value Description
AUDIO_HAPTIC_TYPE_AUDIO 0 Audio.
AUDIO_HAPTIC_TYPE_HAPTIC 1 Haptic.

AudioHapticPlayer

Implements audio-haptic playback. Before calling any API in AudioHapticPlayer, you must use createPlayer to create an AudioHapticPlayer instance.

[h2]isMuted

isMuted(type: AudioHapticType): boolean

Checks whether an audio-haptic type is muted.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Parameters

Name Type Mandatory Description
type AudioHapticType Yes Audio haptic type, used to query whether the audio is muted or the vibration is disabled.

Return value

Type Description
boolean Whether the queried audio-haptic type is muted. The value true indicates that the audio is muted or the haptic is disabled, and false indicates the opposite.

Error codes

For details about the error codes, see Universal Error Codes.

ID Error Message
401 Parameter error. Possible causes: 1.Mandatory parameters are left unspecified; 2.Parameter verification failed.

Example

let audioHapticType: audioHaptic.AudioHapticType = audioHaptic.AudioHapticType.AUDIO_HAPTIC_TYPE_AUDIO;

let result: boolean = audioHapticPlayerInstance.isMuted(audioHapticType);

[h2]start

start(): Promise<void>

Starts playback. This API uses a promise to return the result.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Return value

Type Description
Promise<void> Promise that returns no value.

Error codes

For details about the error codes, see Media Error Codes.

ID Error Message
5400102 Operate not permit.
5400103 IO error.
5400105 Service died.

Example

import { BusinessError } from '@kit.BasicServicesKit';

audioHapticPlayerInstance.start().then(() => {
  console.info('Succeeded in starting.');
}).catch((err: BusinessError) => {
  console.error(`Failed to start. Code: ${err.code}, message: ${err.message}`);
});

[h2]stop

stop(): Promise<void>

Stops playback. This API uses a promise to return the result.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Return value

Type Description
Promise<void> Promise that returns no value.

Error codes

For details about the error codes, see Media Error Codes.

ID Error Message
5400102 Operate not permit.
5400105 Service died.

Example

import { BusinessError } from '@kit.BasicServicesKit';

audioHapticPlayerInstance.stop().then(() => {
  console.info('Succeeded in stopping.');
}).catch((err: BusinessError) => {
  console.error(`Failed to stop. Code: ${err.code}, message: ${err.message}`);
});

[h2]release

release(): Promise<void>

Releases this audio-haptic player. This API uses a promise to return the result.

  • Releases the resources occupied by the player at the same time. After the release, other methods of the player cannot be called.
  • It is recommended that you call this method after stopping playback to avoid resource leakage.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Return value

Type Description
Promise<void> Promise that returns no value.

Error codes

For details about the error codes, see Media Error Codes.

ID Error Message
5400105 Service died.

Example

import { BusinessError } from '@kit.BasicServicesKit';

audioHapticPlayerInstance.release().then(() => {
  console.info('Succeeded in releasing.');
}).catch((err: BusinessError) => {
  console.error(`Failed to release. Code: ${err.code}, message: ${err.message}`);
});

[h2]setVolume20+

setVolume(volume: number): Promise<void>

Sets the volume for this audio-haptic player. This API uses a promise to return the result.

This API must be called before the audio-haptic player is released.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Parameters

Name Type Mandatory Description
volume number Yes Value range: [0.00, 1.00], where 1.00 indicates the maximum volume.

Return value

Type Description
Promise<void> Promise that returns no value.

Error codes

For details about the error codes, see Media Error Codes.

ID Error Message
5400105 Service died.
5400102 Operate not permit in current state.
5400108 Parameter out of range.

Example

import { BusinessError } from '@kit.BasicServicesKit';

audioHapticPlayerInstance.setVolume(0.5).then(() => {
  console.info('Succeeded in setting volume.');
}).catch((err: BusinessError) => {
  console.error(`Failed to set volume. Code: ${err.code}, message: ${err.message}`);
});

[h2]setLoop20+

setLoop(loop: boolean): Promise<void>

Sets this audio-haptic player to play in a loop. This API uses a promise to return the result.

This API must be called before the audio-haptic player is released.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Parameters

Name Type Mandatory Description
loop boolean Yes Whether to play in a loop. true to play in a loop, false otherwise.

Return value

Type Description
Promise<void> Promise that returns no value.

Error codes

For details about the error codes, see Media Error Codes.

ID Error Message
5400102 Operate not permit in current state.

Example

import { BusinessError } from '@kit.BasicServicesKit';

audioHapticPlayerInstance.setLoop(true).then(() => {
  console.info('Succeeded in setting loop.');
}).catch((err: BusinessError) => {
  console.error(`Failed to set loop. Code: ${err.code}, message: ${err.message}`);
});

[h2]on('endOfStream')

on(type: 'endOfStream', callback: Callback<void>): void

Subscribes to end of stream (EOS) event, which is triggered when the audio stream playback ends. This API uses an asynchronous callback to return the result.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Parameters

Name Type Mandatory Description
type string Yes Event type. The event 'endOfStream' is triggered when the audio stream playback ends.
callback Callback<void> Yes Callback that returns no value.

Example

audioHapticPlayerInstance.on('endOfStream', () => {
  console.info('End of stream reached.');
});

[h2]off('endOfStream')

off(type: 'endOfStream', callback?: Callback<void>): void

Unsubscribes from the stream end event.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Parameters

Name Type Mandatory Description
type string Yes Event callback type. The supported event is 'endOfStream'.
callback Callback<void> No Callback function. When a callback function is passed in, only the listener corresponding to this callback is unregistered, and the callback function must be the same as the one bound to on('endOfStream'). When no parameter is passed in, all listeners subscribed to this event type are unregistered.

Example

// Cancel all subscriptions to the event.
audioHapticPlayerInstance.off('endOfStream');

// For the same event, if the callback parameter passed to the off API is the same as that passed to the on API, the off API cancels the subscription registered with the specified callback parameter.
let endOfStreamCallback = () => {
  console.info('End of stream reached.');
};

audioHapticPlayerInstance.on('endOfStream', endOfStreamCallback);

audioHapticPlayerInstance.off('endOfStream', endOfStreamCallback);

[h2]on('audioInterrupt')

on(type: 'audioInterrupt', callback: Callback<audio.InterruptEvent>): void

Subscribes to the audio interruption event, which is triggered when the audio focus is changed. This API uses an asynchronous callback to return the result.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Parameters

Name Type Mandatory Description
type string Yes Event type. The event 'audioInterrupt' is triggered when the audio focus is changed.
callback Callback<audio.InterruptEvent> Yes Callback used to return the event information.

Example

import { audio } from '@kit.AudioKit';

let isPlaying: boolean; // An identifier specifying whether rendering is in progress.
let isDucked: boolean; // An identifier specifying whether the audio volume is reduced.

audioHapticPlayerInstance.on('audioInterrupt', (interruptEvent: audio.InterruptEvent) => {
  // When an audio interruption event occurs, the audioHapticPlayerInstance receives the interruptEvent callback and performs processing based on the content in the callback.
  // 1. (Optional) The AudioRenderer reads the value of interruptEvent.forceType to see whether the system has forcibly performed the operation.
  // Note: In the default focus strategy, INTERRUPT_HINT_RESUME maps to the force type INTERRUPT_SHARE, and others map to INTERRUPT_FORCE. Therefore, the value of forceType does not need to be checked.
  // 2. (Mandatory) The AudioRenderer then reads the value of interruptEvent.hintType and performs corresponding processing.
  console.info(`Audio interrupted, interruptEvent: ${JSON.stringify(interruptEvent)}.`);
  if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_FORCE) {
    // The audio focus event has been forcibly executed by the system. The application needs to update its status and displayed content.
    switch (interruptEvent.hintType) {
      case audio.InterruptHint.INTERRUPT_HINT_PAUSE:
        // The audio stream has been paused and temporarily loses the focus. It will receive the interruptEvent corresponding to resume when it is able to regain the focus.
        console.info('Force paused. Update playing status and stop writing.');
        isPlaying = false; // A simplified processing indicating several operations for switching the application to the paused state.
        break;
      case audio.InterruptHint.INTERRUPT_HINT_STOP:
        // The audio stream has been stopped and permanently loses the focus. The user must manually trigger the operation to resume rendering.
        console.info('Force stopped. Update playing status and stop writing.');
        isPlaying = false; // A simplified processing indicating several operations for switching the application to the paused state.
        break;
      case audio.InterruptHint.INTERRUPT_HINT_DUCK:
        // The audio stream is rendered at a reduced volume.
        console.info('Force ducked. Update volume status.');
        isDucked = true; // A simplified processing indicating several operations for updating the volume status.
        break;
      case audio.InterruptHint.INTERRUPT_HINT_UNDUCK:
        // The audio stream is rendered at the normal volume.
        console.info('Force unducked. Update volume status.');
        isDucked = false; // A simplified processing indicating several operations for updating the volume status.
        break;
      default:
        break;
    }
  } else if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_SHARE) {
    // The audio focus event needs to be operated by the application, which can choose the processing mode. It is recommended that the application process the event according to the value of InterruptHint.
    switch (interruptEvent.hintType) {
      case audio.InterruptHint.INTERRUPT_HINT_RESUME:
        // It is recommended that the application continue rendering. (The audio stream has been forcibly paused and temporarily lost the focus. It can resume rendering now.)
        // The INTERRUPT_HINT_RESUME operation must be proactively executed by the application and cannot be forcibly executed by the system. Therefore, the INTERRUPT_HINT_RESUME event must map to INTERRUPT_SHARE.
        console.info('Resume force paused renderer or ignore.');
        // To continue rendering, the application must perform the required operations.
        break;
      default:
        break;
    }
  }
});

[h2]off('audioInterrupt')

off(type: 'audioInterrupt', callback?: Callback<audio.InterruptEvent>): void

Unsubscribes from the audio interruption event.

System capability: SystemCapability.Multimedia.AudioHaptic.Core

Parameters

Name Type Mandatory Description
type string Yes Event type, which is 'audioInterrupt' in this case.
callback Callback<audio.InterruptEvent> No Callback used to return the result. If a callback is passed, only the listener for events corresponding to this callback will be unregistered. The callback must be the same as that bound to on('audioInterrupt'). If no parameter is passed, all listeners for events of this event type will be unregistered.

Example

import { audio } from '@kit.AudioKit';

// Cancel all subscriptions to the event.
audioHapticPlayerInstance.off('audioInterrupt');

// For the same event, if the callback parameter passed to the off API is the same as that passed to the on API, the off API cancels the subscription registered with the specified callback parameter.
let isPlaying: boolean; // An identifier specifying whether rendering is in progress.
let isDucked: boolean; // An identifier specifying whether the audio volume is reduced.
let audioInterruptCallback = (interruptEvent: audio.InterruptEvent) => {
  // When an audio interruption event occurs, the audioHapticPlayerInstance receives the interruptEvent callback and performs processing based on the content in the callback.
  // 1. (Optional) The AudioRenderer reads the value of interruptEvent.forceType to see whether the system has forcibly performed the operation.
  // Note: In the default focus strategy, INTERRUPT_HINT_RESUME maps to the force type INTERRUPT_SHARE, and others map to INTERRUPT_FORCE. Therefore, the value of forceType does not need to be checked.
  // 2. (Mandatory) The AudioRenderer then reads the value of interruptEvent.hintType and performs corresponding processing.
  console.info(`Audio interrupted, interruptEvent: ${JSON.stringify(interruptEvent)}.`);
  if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_FORCE) {
    // The audio focus event has been forcibly executed by the system. The application needs to update its status and displayed content.
    switch (interruptEvent.hintType) {
      case audio.InterruptHint.INTERRUPT_HINT_PAUSE:
        // The audio stream has been paused and temporarily loses the focus. It will receive the interruptEvent corresponding to resume when it is able to regain the focus.
        console.info('Force paused. Update playing status and stop writing.');
        isPlaying = false; // A simplified processing indicating several operations for switching the application to the paused state.
        break;
      case audio.InterruptHint.INTERRUPT_HINT_STOP:
        // The audio stream has been stopped and permanently loses the focus. The user must manually trigger the operation to resume rendering.
        console.info('Force stopped. Update playing status and stop writing.');
        isPlaying = false; // A simplified processing indicating several operations for switching the application to the paused state.
        break;
      case audio.InterruptHint.INTERRUPT_HINT_DUCK:
        // The audio stream is rendered at a reduced volume.
        console.info('Force ducked. Update volume status.');
        isDucked = true; // A simplified processing indicating several operations for updating the volume status.
        break;
      case audio.InterruptHint.INTERRUPT_HINT_UNDUCK:
        // The audio stream is rendered at the normal volume.
        console.info('Force unducked. Update volume status.');
        isDucked = false; // A simplified processing indicating several operations for updating the volume status.
        break;
      default:
        break;
    }
  } else if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_SHARE) {
    // The audio focus event needs to be operated by the application, which can choose the processing mode. It is recommended that the application process the event according to the value of InterruptHint.
    switch (interruptEvent.hintType) {
      case audio.InterruptHint.INTERRUPT_HINT_RESUME:
        // It is recommended that the application continue rendering. (The audio stream has been forcibly paused and temporarily lost the focus. It can resume rendering now.)
        // The INTERRUPT_HINT_RESUME operation must be proactively executed by the application and cannot be forcibly executed by the system. Therefore, the INTERRUPT_HINT_RESUME event must map to INTERRUPT_SHARE.
        console.info('Resume force paused renderer or ignore.');
        // To continue rendering, the application must perform the required operations.
        break;
      default:
        break;
    }
  }
};

audioHapticPlayerInstance.on('audioInterrupt', audioInterruptCallback);

audioHapticPlayerInstance.off('audioInterrupt', audioInterruptCallback);