目录

Glossary

A

[h2]Axis Event

An event type for analog input on a gamepad, covering the actions of physical axes such as thumbsticks (LeftThumbstick, RightThumbstick), the D-pad (DPAD), and triggers (LeftTrigger, RightTrigger). Axis events provide continuously varying values to express precise directional and intensity control.

B

[h2]Button Event

An event type for digital input on a gamepad, including the A, B, X, and Y buttons, D-pad (DPAD), shoulder buttons (LeftShoulder, RightShoulder), and trigger buttons (LeftTrigger, RightTrigger). A button event indicates only two states — press and release — and is used to express discrete control intents.

D

[h2]Device Monitoring

A device status monitoring capability provided by Game Controller Kit. By registering a device monitor callback, you can receive real-time event notifications for device connection (online) and device removal (offline), and query detailed information about all currently online devices.

G

[h2]Game Device

A peripheral device managed by the Game Controller Kit. Each game device has a unique identifier (deviceId), device name, product information, version number, and other properties. Game devices include gamepads and other types.

[h2]Gamepad

A dedicated peripheral input device for gaming that connects to a host device via wired or wireless connections. It includes various physical axes (thumbsticks, triggers) and digital buttons (D-pad, function keys), and is used to send user control commands to the game.