An event type for analog input on a gamepad, covering the actions of physical axes such as thumbsticks (LeftThumbstick, RightThumbstick), the D-pad (DPAD), and triggers (LeftTrigger, RightTrigger). Axis events provide continuously varying values to express precise directional and intensity control.
An event type for digital input on a gamepad, including the A, B, X, and Y buttons, D-pad (DPAD), shoulder buttons (LeftShoulder, RightShoulder), and trigger buttons (LeftTrigger, RightTrigger). A button event indicates only two states — press and release — and is used to express discrete control intents.
A device status monitoring capability provided by Game Controller Kit. By registering a device monitor callback, you can receive real-time event notifications for device connection (online) and device removal (offline), and query detailed information about all currently online devices.