Describes the resolutions of input and output images for frame generation.
Since: 5.0.0(12)
Related module: GraphicsAccelerate
Header file: frame_generation_base.h
| Name | Description |
|---|---|
| FG_Dimension2D inputColorResolution | Resolution of the color buffer of real frames. |
| FG_Dimension2D inputDepthStencilResolution | Resolution of the depth stencil buffer of real frames. When this variable is set to 0, the system will use the value of inputColorResolution as the resolution of the depth stencil buffer of real frames. |
| FG_Dimension2D outputColorResolution | Resolution of the predicted frame buffer. When this variable is set to 0, the system will use the value of inputColorResolution as the resolution of the predicted frame buffer. |
FG_Dimension2D FG_ResolutionInfo::inputColorResolution
Description
Resolution of the color buffer of real frames.
FG_Dimension2D FG_ResolutionInfo::inputDepthStencilResolution
Description
Resolution of the depth stencil buffer of real frames. When this variable is set to 0, the system will use the value of inputColorResolution as the resolution of the depth stencil buffer of real frames.
FG_Dimension2D FG_ResolutionInfo::outputColorResolution
Description
Resolution of the predicted frame buffer. When this variable is set to 0, the system will use the value of inputColorResolution as the resolution of the predicted frame buffer.