Describes the camera motion data of a game app's each frame. The ABR capability adaptively adjusts the buffer resolution factor according to the camera motion data.
Since: 5.0.0(12)
Related module: GraphicsAccelerate
Header file: abr_base.h
| Name | Description |
|---|---|
| ABR_Vector3 rotation | Rotation Euler angle of a camera in the world space. Value range: [0, 360] (unit: deg). If the value is not within the range, the error code ABR_INVALID_PARAMETER is returned. |
| ABR_Vector3 position | Position of a camera in the world space. |